Support88.03% Role Rate 112708 Analyzed This Patch
|Type||Average||Role Placement||Placement Change this patch|
|Win Rate||47.04%||29 / 33||18|
|Play Rate||8.62%||10 / 33||4|
|Ban Rate||0.13%||20 / 33||0|
|Playerbase Average Games Played||6.21||23 / 33||4|
|Gold Earned||10183||12 / 33||1|
|Kills||3.60||12 / 33||3|
|Deaths||6.80||26 / 33||6|
|Assists||13.53||14 / 33||3|
|Damage Dealt||13548||12 / 33||3|
|Damage Taken||19594||12 / 33||0|
|Minions Killed||25.28||26 / 33||3|
|Overall Placement||17 / 33||9|
Overall Champion Matrix
Win Rate % By Patch
Play Rate % By Patch
Most Frequent Skill Order
Highest Win % Skill Order
Highest Win % Runes
Durability and crowd control
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage, you're both hasted and granted a shield.
Gain +5 Armor.
Heals, including consumables, increase your Armor by 5% temporarily.
After taking damage from an enemy champion heal back some of your missing health over time.
Heal when you damage an enemy champion.
After killing a ward, a friendly Zombie Ward is raised in its place. When your wards expire, they also reanimate as Zombie Wards.
Most Frequent Completed Build
Highest Win % Completed Build
Most Frequent Starters
Highest Win % Starters
Most Frequent Runes
Empowered abilities and resource manipulation
Damaging a champion with an ability hurls a damaging comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.
Periodically your next ability used has its mana or energy cost refunded and restores some of your missing mana or energy.
Gain increasing amounts of AD or AP,
+15 Attack Damage or +25 Ability Power,
Collect eyeballs for champion and ward