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Diana

  • Diana's Probuilds: Probuilds.net
  • Middle

    55.79% Role Rate 9236 Analyzed This Patch
  • Jungle

    18.25% Role Rate 3021 Analyzed This Patch

Statistics

Type Average Role Placement Placement Change this patch
Win Rate 49.76% 18 / 43 10
Play Rate 1.80% 18 / 43 0
Ban Rate 0.28% 15 / 43 0
Playerbase Average Games Played 5.21 34 / 43 1
Gold Earned 12081 9 / 43 2
Kills 8.36 8 / 43 0
Deaths 7.15 40 / 43 1
Assists 6.06 38 / 43 1
Damage Dealt 21665 21 / 43 1
Damage Taken 20953 20 / 43 1
Minions Killed 169.36 30 / 43 1
Overall Placement 28 / 43 3

Overall Champion Matrix

Win Rate % By Patch

Play Rate % By Patch

Damage Composition

  • Physical
  • Magic
  • True

Trinket Stats

48.77% Win Rate 6664 Games
53.85% Win Rate 1248 Games

Win Rate % by Game Length

Win Rate % by Games Played (Current Season Ranked Experience)

Playerbase Experience Distribution

Current Season Ranked Games

Most Frequent Summoners

49.25% Win Rate | 5667 Games

Highest Win % Summoners

51.25% Win Rate | 3149 Games

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
48.91% Win Rate | 3020 Games

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
52.64% Win Rate | 1383 Games

Highest Win % Runes


Domination

Burst damage and target access

Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Sudden Impact

Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.

Eyeball Collection

Collect eyeballs for champion and ward takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.

Ultimate Hunter

Unique takedowns grant permanent cooldown reduction on your Ultimate.

Sorcery

+11 Attack Damage or +18 Ability Power, Adaptive

Absolute Focus

While above 70% health, gain extra adaptive damage.

Gathering Storm

Gain increasing amounts of AD or AP, adaptive over the course of the game.

60.78% Win Rate | 51 Games

Most Frequent Completed Build

> > > > >
36.46% Win Rate | 576 Games

Highest Win % Completed Build

> > > > >
42.00% Win Rate | 150 Games

Most Frequent Starters

49.50% Win Rate | 5699 Games

Highest Win % Starters

54.93% Win Rate | 304 Games

Most Frequent Runes


Domination

Burst damage and target access

Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Sudden Impact

Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.

Eyeball Collection

Collect eyeballs for champion and ward takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.

Ravenous Hunter

Unique takedowns grant permanent healing from ability damage.

Resolve

+11 Attack Damage or +18 Ability Power, Adaptive

Bone Plating

After taking damage from an enemy champion, the next three spells or attacks you receive from enemy deal 20-50 less damage.

Duration: 5 seconds
Cooldown: 45 seconds

Chrysalis

Start the game with an extra 60 health. At 4 takedowns, consume that health to gain an adaptive bonus of 9 Attack Damage or 15 Ability Power.

53.09% Win Rate | 518 Games
Display matchups with at least games.

Middle Champions that Counter Diana

Middle Champions that Diana Counters

Recent Diana Threads on Reddit

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