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Fizz

  • Fizz's Probuilds: Probuilds.net
  • Middle

    81.94% Role Rate 75235 Analyzed This Patch

Statistics

Type Average Role Placement Placement Change this patch
Win Rate 52.33% 15 / 47 2
Play Rate 5.75% 9 / 47 3
Ban Rate 1.95% 5 / 47 1
Playerbase Average Games Played 6.00 29 / 47 2
Gold Earned 11685 19 / 47 1
Kills 9.20 4 / 47 1
Deaths 6.47 34 / 47 3
Assists 5.59 44 / 47 2
Damage Dealt 19440 33 / 47 5
Damage Taken 21659 19 / 47 0
Minions Killed 146.98 44 / 47 3
Overall Placement 9 / 47 5

Overall Champion Matrix

Win Rate % By Patch

Play Rate % By Patch

Damage Composition

  • Physical
  • Magic
  • True

Trinket Stats

51.33% Win Rate 50335 Games
57.07% Win Rate 10400 Games

Win Rate % by Game Length

Win Rate % by Games Played (Current Season Ranked Experience)

Playerbase Experience Distribution

Current Season Ranked Games

Most Frequent Summoners

52.27% Win Rate | 54212 Games

Highest Win % Summoners

56.34% Win Rate | 71 Games

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
54.36% Win Rate | 16416 Games

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
78.67% Win Rate | 422 Games

Highest Win % Runes


Domination

Burst damage and target access

Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Cheap Shot

Deal bonus true damage to enemies with impaired movement or actions.

Eyeball Collection

Collect eyeballs for champion and ward takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.

Relentless Hunter

Unique champion takedowns grant permanent out of combat MS.

Sorcery

+11 Attack Damage or +18 Ability Power, Adaptive

The Ultimate Hat

Your ultimate's cooldown is reduced. Each time you cast your ultimate, its cooldown is further reduced.

Scorch

Your first ability hit every 20s burns champions.

75.76% Win Rate | 33 Games

Most Frequent Completed Build

> > > > >
48.22% Win Rate | 9850 Games

Highest Win % Completed Build

> > > > >
51.72% Win Rate | 58 Games

Most Frequent Starters

51.24% Win Rate | 28071 Games

Highest Win % Starters

59.83% Win Rate | 117 Games

Most Frequent Runes


Sorcery

Empowered abilities and resource manipulation

Arcane Comet

Damaging a champion with an ability hurls a damaging comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Manaflow Band

Periodically your next ability used has its mana or energy cost refunded and restores some of your missing mana or energy.

Transcendence

Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.

Gathering Storm

Gain increasing amounts of AD or AP, adaptive over the course of the game.

Domination

+15 Attack Damage or +25 Ability Power, Adaptive

Eyeball Collection

Collect eyeballs for champion and ward takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.

Relentless Hunter

Unique champion takedowns grant permanent out of combat MS.

49.38% Win Rate | 4791 Games
Display matchups with at least games.

Middle Champions that Counter Fizz

Middle Champions that Fizz Counters

Recent Fizz Threads on Reddit

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