|Type||Average||Role Placement||Placement Change this patch|
|Win Rate||46.93%||40 / 44||24|
|Play Rate||2.50%||21 / 44||9|
|Ban Rate||0.56%||16 / 44||2|
|Playerbase Average Games Played||6.29||23 / 44||1|
|Gold Earned||10999||44 / 44||4|
|Kills||4.55||42 / 44||3|
|Deaths||5.29||11 / 44||1|
|Assists||9.61||3 / 44||0|
|Damage Dealt||17916||44 / 44||8|
|Damage Taken||24307||6 / 44||0|
|Minions Killed||173.93||29 / 44||5|
|Overall Placement||40 / 44||23|
Overall Champion Matrix
Win Rate % By Patch
Play Rate % By Patch
Most Frequent Skill Order
Highest Win % Skill Order
Highest Win % Runes
Burst damage and target access
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus
Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.
Collect eyeballs for champion and ward
+11 Attack Damage or +18 Ability Power,
Periodically your next ability used has its mana or energy cost refunded and restores some of your missing mana or energy.
Most Frequent Completed Build
Highest Win % Completed Build
Most Frequent Starters
Highest Win % Starters
Most Frequent Runes
Durability and crowd control
After taking damage from an enemy champion, the next three spells or attacks you receive from enemy deal 20-50 less damage.
Duration: 5 seconds
Cooldown: 45 seconds
Gain +5 Magic Resist.
Heals, including consumables, increase your Magic Resist by 5% temporarily.
After casting a Summoner Spell, gain Tenacity and Slow Resistance for a short duration. Additionally, gain Tenacity and Slow Resistance for each Summoner Spell on cooldown.
Gain a magic damage shield when taken to low health by magic damage.