|Type||Average||Role Placement||Placement Change this patch|
|Win Rate||47.00%||52 / 57||1|
|Play Rate||0.49%||54 / 57||1|
|Ban Rate||0.07%||44 / 57||0|
|Playerbase Average Games Played||8.45||9 / 57||1|
|Gold Earned||10601||51 / 57||3|
|Kills||4.58||46 / 57||5|
|Deaths||5.40||14 / 57||3|
|Assists||7.16||13 / 57||6|
|Damage Dealt||16484||41 / 57||6|
|Damage Taken||27596||20 / 57||6|
|Minions Killed||150.24||53 / 57||3|
|Overall Placement||53 / 57||1|
Overall Champion Matrix
Win Rate % By Patch
Play Rate % By Patch
Most Frequent Skill Order
Highest Win % Skill Order
Highest Win % Runes
Empowered abilities and resource manipulation
Damaging a champion with an ability hurls a damaging comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.
Periodically your next ability used has its mana or energy cost refunded and restores some of your missing mana or energy.
Gain increasing amounts of AD or AP,
+15 Attack Damage or +25 Ability Power,
Collect eyeballs for champion and ward
Most Frequent Completed Build
Highest Win % Completed Build
Most Frequent Starters
Highest Win % Starters
Most Frequent Runes
Durability and crowd control
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
After casting a Summoner Spell, gain Tenacity and Slow Resistance for a short duration. Additionally, gain Tenacity and Slow Resistance for each Summoner Spell on cooldown.
Gain +5 Armor.
Heals, including consumables, increase your Armor by 5% temporarily.
Gain additional permanent max health when minions or monsters die near you.
Gain a magic damage shield when taken to low health by magic damage.
Your first ability hit every 20s burns champions.