Top94.01% Role Rate 10140 Analyzed This Patch
|Type||Average||Role Placement||Placement Change this patch|
|Win Rate||50.36%||26 / 57||8|
|Play Rate||2.78%||24 / 57||8|
|Ban Rate||0.21%||29 / 57||3|
|Playerbase Average Games Played||5.35||40 / 57||0|
|Gold Earned||11711||14 / 57||4|
|Kills||5.11||36 / 57||2|
|Deaths||6.25||41 / 57||3|
|Assists||4.63||52 / 57||1|
|Damage Dealt||21776||4 / 57||1|
|Damage Taken||31236||10 / 57||1|
|Minions Killed||191.79||3 / 57||3|
|Overall Placement||18 / 57||9|
Overall Champion Matrix
Win Rate % By Patch
Play Rate % By Patch
Most Frequent Skill Order
Highest Win % Skill Order
Highest Win % Runes
Creative tools and rule bending
Your first attack after using an ability grants gold and sometimes consumables.
Gain a free Biscuit every 3 min, until 12 min. Biscuits restore health and mana. Consuming a Biscuit permanently increases your max mana.
You can enter debt to buy items.
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
+20% Potion and Elixir Duration
+16 Attack Damage or +27 Ability Power,
Heal when you damage an enemy champion.
Most Frequent Completed Build
Highest Win % Completed Build
Most Frequent Starters
Highest Win % Starters
Most Frequent Runes
Durability and crowd control
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
After casting a Summoner Spell, gain Tenacity and Slow Resistance for a short duration. Additionally, gain Tenacity and Slow Resistance for each Summoner Spell on cooldown.
Gain +5 Armor.
Heals, including consumables, increase your Armor by 5% temporarily.
Gain additional permanent max health when minions or monsters die near you.
Gain a magic damage shield when taken to low health by magic damage.
Your first ability hit every 20s burns champions.