|Type||Average||Role Placement||Placement Change this patch|
|Win Rate||49.23%||29 / 49||6|
|Play Rate||2.43%||12 / 49||2|
|Ban Rate||1.25%||10 / 49||3|
|Playerbase Average Games Played||6.05||20 / 49||0|
|Gold Earned||11952||17 / 49||2|
|Kills||5.79||17 / 49||1|
|Deaths||6.11||37 / 49||2|
|Assists||4.77||48 / 49||0|
|Damage Dealt||16840||42 / 49||3|
|Damage Taken||25715||27 / 49||0|
|Minions Killed||184.45||26 / 49||1|
|Overall Placement||28 / 49||3|
Overall Champion Matrix
Win Rate % By Patch
Play Rate % By Patch
Most Frequent Skill Order
Highest Win % Skill Order
Highest Win % Runes
Durability and crowd control
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
After taking damage from an enemy champion, the next three spells or attacks you receive from enemy deal 20-50 less damage.
Duration: 5 seconds
Cooldown: 45 seconds
After taking damage from an enemy champion heal back some of your missing health over time.
Gain additional permanent max health when minions or monsters die near you.
Most Frequent Completed Build
Highest Win % Completed Build
Most Frequent Starters
Highest Win % Starters
Most Frequent Runes
Improved attacks and sustained damage
Hitting an enemy champion 3 consecutive times makes them vunerable, dealing bonus damage and causing them to take more damage from all sources for 6s.
Deal more damage to low health enemy champions.
9% attack speed, 9 ability power or 5 attack damage
Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.