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Karma

  • Karma's Probuilds: Probuilds.net
  • Support

    74.78% Role Rate 100895 Analyzed This Patch
  • Middle

    13.68% Role Rate 18455 Analyzed This Patch

Statistics

Type Average Role Placement Placement Change this patch
Win Rate 52.09% 18 / 47 24
Play Rate 1.41% 36 / 47 3
Ban Rate 0.24% 24 / 47 17
Playerbase Average Games Played 10.40 7 / 47 2
Gold Earned 10725 46 / 47 1
Kills 4.91 45 / 47 1
Deaths 5.27 4 / 47 2
Assists 9.42 3 / 47 0
Damage Dealt 18624 43 / 47 2
Damage Taken 16890 42 / 47 4
Minions Killed 151.18 38 / 47 2
Overall Placement 35 / 47 10

Overall Champion Matrix

Win Rate % By Patch

Play Rate % By Patch

Damage Composition

  • Physical
  • Magic
  • True

Trinket Stats

51.21% Win Rate 11556 Games
55.51% Win Rate 1542 Games

Win Rate % by Game Length

Win Rate % by Games Played (Current Season Ranked Experience)

Playerbase Experience Distribution

Current Season Ranked Games

Most Frequent Summoners

52.44% Win Rate | 6834 Games

Highest Win % Summoners

55.11% Win Rate | 352 Games

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
52.49% Win Rate | 8358 Games

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
77.40% Win Rate | 177 Games

Highest Win % Runes


Sorcery

Empowered abilities and resource manipulation

Arcane Comet

Damaging a champion with an ability hurls a damaging comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

The Ultimate Hat

Your ultimate's cooldown is reduced. Each time you cast your ultimate, its cooldown is further reduced.

Transcendence

Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.

Scorch

Your first ability hit every 20s burns champions.

Inspiration

+15 Attack Damage or +25 Ability Power, Adaptive

Perfect Timing

Gain a free Stopwatch. Stopwatch has a one time use Stasis effect.

Cosmic Insight

+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR

70.31% Win Rate | 64 Games

Most Frequent Completed Build

> > > > >
43.93% Win Rate | 1714 Games

Highest Win % Completed Build

> > > > >
46.15% Win Rate | 65 Games

Most Frequent Starters

52.68% Win Rate | 12350 Games

Highest Win % Starters

55.21% Win Rate | 163 Games

Most Frequent Runes


Sorcery

Empowered abilities and resource manipulation

Arcane Comet

Damaging a champion with an ability hurls a damaging comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Manaflow Band

Periodically your next ability used has its mana or energy cost refunded and restores some of your missing mana or energy.

Transcendence

Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.

Gathering Storm

Gain increasing amounts of AD or AP, adaptive over the course of the game.

Domination

+15 Attack Damage or +25 Ability Power, Adaptive

Eyeball Collection

Collect eyeballs for champion and ward takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.

Relentless Hunter

Unique champion takedowns grant permanent out of combat MS.

49.77% Win Rate | 1549 Games
Display matchups with at least games.

Middle Champions that Counter Karma

Middle Champions that Karma Counters

Recent Karma Threads on Reddit

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