Support85.03% Role Rate 140636 Analyzed This Patch
|Type||Average||Role Placement||Placement Change this patch|
|Win Rate||54.97%||2 / 33||6|
|Play Rate||10.75%||4 / 33||1|
|Ban Rate||1.23%||5 / 33||2|
|Playerbase Average Games Played||5.18||30 / 33||4|
|Gold Earned||9456||24 / 33||3|
|Kills||2.59||22 / 33||5|
|Deaths||5.64||10 / 33||9|
|Assists||14.16||10 / 33||2|
|Damage Dealt||8459||26 / 33||5|
|Damage Taken||21597||9 / 33||1|
|Minions Killed||42.87||12 / 33||3|
|Overall Placement||7 / 33||4|
Overall Champion Matrix
Win Rate % By Patch
Play Rate % By Patch
Most Frequent Skill Order
Highest Win % Skill Order
Highest Win % Runes
Improved attacks and sustained damage
Hitting an enemy champion 3 consecutive times makes them vunerable, dealing bonus damage and causing them to take more damage from all sources for 6s.
Deal more damage to champions while you are low on health.
+18% Attack Speed
After taking damage from an enemy champion heal back some of your missing health over time.
Most Frequent Completed Build
Highest Win % Completed Build
Most Frequent Starters
Highest Win % Starters
Most Frequent Runes
Durability and crowd control
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
After casting a Summoner Spell, gain Tenacity and Slow Resistance for a short duration. Additionally, gain Tenacity and Slow Resistance for each Summoner Spell on cooldown.
Gain +5 Armor.
Heals, including consumables, increase your Armor by 5% temporarily.
Gain additional permanent max health when minions or monsters die near you.
Gain a magic damage shield when taken to low health by magic damage.
Your first ability hit every 20s burns champions.