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Nasus

  • Nasus's Probuilds: Probuilds.net
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    92.75% Role Rate 87180 Analyzed This Patch

Statistics

Type Average Role Placement Placement Change this patch
Win Rate 50.39% 25 / 57 16
Play Rate 6.66% 6 / 57 8
Ban Rate 0.73% 16 / 57 1
Playerbase Average Games Played 3.98 51 / 57 4
Gold Earned 11463 24 / 57 3
Kills 5.03 38 / 57 0
Deaths 5.50 14 / 57 0
Assists 5.19 41 / 57 1
Damage Dealt 17357 36 / 57 2
Damage Taken 31712 9 / 57 2
Minions Killed 182.86 9 / 57 7
Overall Placement 7 / 57 14

Overall Champion Matrix

Win Rate % By Patch

Play Rate % By Patch

Damage Composition

  • Physical
  • Magic
  • True

Trinket Stats

50.05% Win Rate 72166 Games
84.72% Win Rate 72 Games

Win Rate % by Game Length

Win Rate % by Games Played (Current Season Ranked Experience)

Playerbase Experience Distribution

Current Season Ranked Games

Most Frequent Summoners

50.41% Win Rate | 73521 Games

Highest Win % Summoners

60.98% Win Rate | 41 Games

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
50.73% Win Rate | 20125 Games

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
59.18% Win Rate | 850 Games

Highest Win % Runes


Inspiration

Creative tools and rule bending

Kleptomancy

Your first attack after using an ability grants gold and sometimes consumables.

Biscuit Delivery

Gain a free Biscuit every 3 min, until 12 min. Biscuits restore health and mana. Consuming a Biscuit permanently increases your max mana.

Magical Footwear

You get free boots at 10 min but you cannot buy boots before then. Each takedown you get makes your boots come 30s sooner.

Cosmic Insight

+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR

Sorcery

+20% Potion and Elixir Duration
+16 Attack Damage or +27 Ability Power, Adaptive

Manaflow Band

Periodically your next ability used has its mana or energy cost refunded and restores some of your missing mana or energy.

Transcendence

Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.

76.00% Win Rate | 25 Games

Most Frequent Completed Build

> > > > >
40.02% Win Rate | 4758 Games

Highest Win % Completed Build

> > > > >
54.10% Win Rate | 122 Games

Most Frequent Starters

50.67% Win Rate | 37727 Games

Highest Win % Starters

59.43% Win Rate | 175 Games

Most Frequent Runes


Sorcery

Empowered abilities and resource manipulation

Phase Rush

Hitting an enemy champion with 3 separate attacks or abilities grants a burst of MS.

Manaflow Band

Periodically your next ability used has its mana or energy cost refunded and restores some of your missing mana or energy.

Transcendence

Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.

Gathering Storm

Gain increasing amounts of AD or AP, adaptive over the course of the game.

Resolve

+15 Attack Damage or +25 Ability Power, Adaptive

Conditioning

After 10 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 5%.

Second Wind

After taking damage from an enemy champion heal back some of your missing health over time.

52.36% Win Rate | 10989 Games
Display matchups with at least games.

Top Champions that Counter Nasus

Top Champions that Nasus Counters

Recent Nasus Threads on Reddit

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