|Type||Average||Role Placement||Placement Change this patch|
|Win Rate||50.35%||26 / 57||16|
|Play Rate||0.79%||50 / 57||4|
|Ban Rate||0.56%||19 / 57||1|
|Playerbase Average Games Played||7.26||14 / 57||3|
|Gold Earned||11351||28 / 57||0|
|Kills||6.41||12 / 57||1|
|Deaths||6.79||51 / 57||3|
|Assists||5.06||45 / 57||8|
|Damage Dealt||18742||22 / 57||4|
|Damage Taken||27672||23 / 57||4|
|Minions Killed||155.96||42 / 57||1|
|Overall Placement||46 / 57||6|
Overall Champion Matrix
Win Rate % By Patch
Play Rate % By Patch
Most Frequent Skill Order
Highest Win % Skill Order
Highest Win % Runes
Improved attacks and sustained damage
Hitting an enemy champion 3 consecutive times makes them vunerable, dealing bonus damage and causing them to take more damage from all sources for 6s.
Deal more damage to champions while you are low on health.
+18% Attack Speed
Gain +5 Armor.
Heals, including consumables, increase your Armor by 5% temporarily.
Heals and shields are 5% stronger and increased by an additional 10% on low health targets.
Most Frequent Completed Build
Highest Win % Completed Build
Most Frequent Starters
Highest Win % Starters
Most Frequent Runes
Burst damage and target access
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus
Deal bonus true damage to enemies with
When you enter brush, a poro appears. It will stay behind to give you vision.
+11 Attack Damage or +18 Ability Power,
Deal more damage to low health enemy champions.