Sivir
tier-4
P
Q

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W

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E

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R

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Q

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Jhin
tier-1
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JhinJhin
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VS
2.32
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KDA
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3.11
46.8%
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Win Rate
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53.6%
1.99
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Pick Rate
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25.70
19,541
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Damage Dealt
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17,351
0.12
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Ban Rate
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3.74

Sivir's Statistics

Playing against Sivir

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Win Rate
51.4%
(+2.9%)
vs last patch
Pick Rate
2.0%
(-0.3%)
vs last patch
Ban Rate
0.1%
(-0.1%)
vs last patch
DMG/min
694
(+6)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Health Potion
Tear of the Goddess
Stealth Ward

Core Build Path: 47.81% Win Rate (31 Games)

Serrated Dirk
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Boots
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Caulfield's Warhammer
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Duskblade of Draktharr
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Ionian Boots of Lucidity
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Caulfield's Warhammer
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Manamune

Core Final Build: 47.81% Win Rate (13 Games)

Duskblade of Draktharr
Ionian Boots of Lucidity
Manamune
Serylda's Grudge
The Collector
Mortal Reminder

Runes: 41.03% Win Rate (39 Games)

Domination
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Taste of Blood
Heal when you damage an enemy champion.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Ravenous Hunter
Unique takedowns grant permanent Omnivamp.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
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5
6
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8
9
10
11
12
13
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15
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18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

95% AD

Most Frequent Recommended Build

Summoner Spells

Starting Items

Health Potion
Tear of the Goddess
Stealth Ward

Core Build Path: 47.81% Win Rate (31 Games)

Serrated Dirk
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Boots
chevron-right
Caulfield's Warhammer
chevron-right
Duskblade of Draktharr
chevron-right
Ionian Boots of Lucidity
chevron-right
Caulfield's Warhammer
chevron-right
Manamune

Core Final Build: 47.81% Win Rate (13 Games)

Duskblade of Draktharr
Ionian Boots of Lucidity
Manamune
Serylda's Grudge
The Collector
Mortal Reminder

Runes: 41.03% Win Rate (39 Games)

Domination
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Taste of Blood
Heal when you damage an enemy champion.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Ravenous Hunter
Unique takedowns grant permanent Omnivamp.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

95% AD

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