Gain attack speed when attacking an enemy champion, stacking up to 6 times. At max stacks, gain Attack Range and remove your Attack Speed limit.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Bloodline
Takedowns on enemies grant permanent Lifesteal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Second Wind
After taking damage from an enemy champion heal back some missing health over time.
Unflinching
Gain a small amount of tenacity that increases with missing health.
Yasuo's Crit chance is increased by 150%, but they only deal 90% damage.
is proc'd by any champion or monster damage.
Q
's cooldown and cast time are reduced based on how much attack speed Yasuo has.
Casting
Q
during
E
will instead affect enemies around Yasuo after the dash.
Casting
R
resets
.
Power Spike
Excels at extended trades and skirmishes.
Has a natural spike in threat every time there are minions nearby, letting him
E
around.
Has a lot of outplay potential with
E
/
R
.
Synergizes well with
,
,
,
,
, and
. Can opt for
,
, or
when needed.
Vulnerable
Extremely high skill champion that requires a lot of well-timed ability casts, animation cancels, and outplays to perform well. One misplay can severely cost him.
is easy to proc, especially in lane.
W
has a high cooldown of 30 seconds at rank 1. Once used, he can be punished.
Made with Lots of Love and Tilt in Los Angeles, CA.