Kled
tier-4
P
Q

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W

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E

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R

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vs
P
Q

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W

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E

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R

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Camille
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Recommended Build

Summoner Spells

Starting Items

Doran's Shield
Health Potion

Core Build Path: 51.82% Win Rate (5737 Games)

Plated Steelcaps
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Goredrinker
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Hullbreaker
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Black Cleaver
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Titanic Hydra
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Death's Dance

Core Final Build: 51.82% Win Rate (5737 Games)

Plated Steelcaps
Goredrinker
Hullbreaker
Black Cleaver
Titanic Hydra
Death's Dance

Runes

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Tenacity
Takedowns on enemies grant permanent Tenacity.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Second Wind
After taking damage from an enemy champion heal back some missing health over time.
Unflinching
Gain a small amount of tenacity that increases with missing health.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Magic Resist
+8 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

Kled's Statistics

Kills6.3

Deaths5.9

Assists6.9

Damage18,029.3

Damage Mitigated31,735.0

Gold Earned11,675.6

Gold Earned11,675.6

Playing against Kled

Key Insights
Kled can only remount Skaarl once every 30 seconds.
While dismounting, Kled briefly becomes untargetable, invulnerable, and immune to CC. He also cleanses ALL CC on him.
Q
persists through dismounting, so Kled's target will still be pulled if they're in range.
Q
applies an empowered Grievous Wounds (60% healing reduction).
Q
grants True Sight of the struck enemy.
Power Spike
Very strong laner, and is considered to be a lane bully.
Can survive and outplay ganks/skirmishes with
.
Directly counters healing champions with
Q
.
R
can be used to bring immobile teammates closer to the enemy team.
Synergizes well with
Divine Sunderer
,
Black Cleaver
,
Gargoyle Stoneplate
,
Titanic Hydra
, and
Serylda's Grudge
. Can opt for
Trinity Force
,
Sunfire Aegis
, or
Eclipse
when needed.
Vulnerable
Most vulnerable when dismounted.
Needs a lead to stay ahead, and falls off if he doesn't get one.
After the first use, Kled cannot control when
W
procs. It has a cooldown of 14 seconds at rank 1. Once used, he can be punished.
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