|Type||Average||Role Placement||Placement Change this patch|
|Win Rate||50.12%||24 / 55||18|
|Play Rate||1.08%||37 / 55||3|
|Ban Rate||0.16%||30 / 55||1|
|Playerbase Average Games Played||5.30||39 / 55||1|
|Gold Earned||11810||11 / 55||5|
|Kills||5.97||13 / 55||5|
|Deaths||5.77||36 / 55||8|
|Assists||5.20||41 / 55||2|
|Damage Dealt||18541||20 / 55||4|
|Damage Taken||29370||15 / 55||0|
|Minions Killed||178.60||21 / 55||3|
|Overall Placement||28 / 55||10|
Overall Champion Matrix
Win Rate % By Patch
Play Rate % By Patch
Most Frequent Skill Order
Highest Win % Skill Order
Highest Win % Runes
Durability and crowd control
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
After 10 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 5%.
Gain additional permanent max health when minions or monsters die near you.
Most Frequent Completed Build
Highest Win % Completed Build
Most Frequent Starters
Highest Win % Starters
Most Frequent Runes
Improved attacks and sustained damage
Hitting an enemy champion 3 consecutive times makes them vunerable, dealing bonus damage and causing them to take more damage from all sources for 6s.
Deal more damage to low health enemy champions.
+18% Attack Speed
Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.