Ahri
tier-3
P
Q

Hover on skill

W

Hover on skill

E

Hover on skill

R

Hover on skill

Toughest Matchups:
Talon
43.0%
Fizz
46.0%
Vladimir
46.1%
Sylas
46.4%
Corki
46.4%
Pantheon
46.6%
role-midMid
arrow-dropdown
add
Add a Matchup
Ranked Solo
arrow-dropdown
rank-platinum+Platinum+
arrow-dropdown
11.4
arrow-dropdown

Ahri's Statistics

Playing against Ahri

Key Insights
The returning half of
Q
deals true damage.
W
grants 40% bonus decaying movespeed for 1.5 seconds on cast.
W
will prioritize targets affected by
E
and Ahri's most recent auto attacked target in the last 3 seconds.
Enemies hit by
E
take 20% bonus damage from Ahri's abilities.
Power Spike
When
E
hits its target, she easily wins trades and all-ins.
Can stall out games with
Q
's waveclear.
W
and
R
offer other methods to escape ganks without having to blow Flash, letting her play aggressively.
Synergizes well with
Luden's Tempest
,
Horizon Focus
,
Zhonya's Hourglass
,
Cosmic Drive
, and
Rabadon's Deathcap
. Can opt for
Everfrost
for more utility.
Vulnerable
Quickly burns through mana, making her susceptible to being zoned off waves and taking bad recalls if not managed properly.
Reliant on landing
E
. If it misses, her strength diminishes.
R
has a longer cooldown of 130 seconds at rank 1. Once used, she can be punished.
Win Rate
50.8%
(0.0%)
vs last patch
Pick Rate
5.1%
(-0.1%)
vs last patch
Ban Rate
0.8%
(+0.1%)
vs last patch
DMG/min
662
(-1)
vs last patch

Highest Win % Recommended Build

Get this build for Ahri directly in your client.
Save 5 minutes of searching, setting runes, and shifting between tabs.
Summoner Spells

Starting Items

Corrupting Potion
Stealth Ward

Core Build Path: 53.36% Win Rate (699 Games)

Ionian Boots of Lucidity
chevron-right
Lost Chapter
chevron-right
Fiendish Codex
chevron-right
Liandry's Anguish
chevron-right
Fiendish Codex
chevron-right
Kindlegem
chevron-right
Cosmic Drive

Core Final Build: 65.38% Win Rate (26 Games)

Ionian Boots of Lucidity
Liandry's Anguish
Zhonya's Hourglass
Cosmic Drive
Rabadon's Deathcap
Void Staff

Runes: 52.42% Win Rate (805 Games)

Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Taste of Blood
Heal when you damage an enemy champion.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Ravenous Hunter
Unique takedowns grant permanent Omnivamp.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

68% AP

24% True

Most Frequent Recommended Build

Summoner Spells

Starting Items

Doran's Ring
Health Potion
Stealth Ward

Core Build Path: 52.09% Win Rate (3461 Games)

Lost Chapter
chevron-right
Boots
chevron-right
Blasting Wand
chevron-right
Luden's Tempest
chevron-right
Sorcerer's Shoes
chevron-right
Oblivion Orb
chevron-right
Blasting Wand
chevron-right
Morellonomicon

Core Final Build: 57.19% Win Rate (334 Games)

Luden's Tempest
Sorcerer's Shoes
Zhonya's Hourglass
Morellonomicon
Rabadon's Deathcap
Void Staff

Runes: 52.07% Win Rate (2245 Games)

Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Taste of Blood
Heal when you damage an enemy champion.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Ultimate Hunter
Unique takedowns grant permanent cooldown reduction on your Ultimate.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

68% AP

24% True

close