Ahri
tier-3
P
Q

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W

Hover on skill

E

Hover on skill

R

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Toughest Matchups:
Akshan
31.7%
Irelia
32.6%
Diana
34.6%
Zed
36.8%
Lux
40.9%
Yasuo
42.5%
role-midMid
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Ranked Solo
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rank-platinum+Platinum+
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11.23
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Ahri's Statistics

Playing against Ahri

Key Insights
The returning half of
Q
deals true damage.
W
grants 40% bonus decaying movespeed for 1.5 seconds on cast.
W
will prioritize targets affected by
E
and Ahri's most recent auto attacked target in the last 3 seconds.
Enemies hit by
E
take 20% bonus damage from Ahri's abilities.
Power Spike
Can stall out games with
Q
's waveclear.
W
and
R
offer other methods to escape ganks without having to use Flash, letting her play aggressively.
When
E
hits its target, she easily wins trades and all-ins.
Synergizes well with
Everfrost
,
Shadowflame
,
Archangel's Staff
,
Zhonya's Hourglass
,
Cosmic Drive
, and
Rabadon's Deathcap
. Can opt for
Luden's Tempest
for more burst.
Vulnerable
Quickly burns through mana, making her susceptible to being zoned off waves and taking bad recalls if not managed properly.
Reliant on landing
E
. If it misses, her strength diminishes.
R
has a longer cooldown of 130 seconds at rank 1. Once used, she can be punished.
Win Rate
51.9%
(+0.6%)
vs last patch
Pick Rate
4.0%
(-0.6%)
vs last patch
Ban Rate
1.0%
(+0.2%)
vs last patch
DMG/min
716
(+37)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Corrupting Potion
Stealth Ward

Core Build Path: 54.10% Win Rate (390 Games)

Boots
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Lost Chapter
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Kindlegem
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Everfrost
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Sorcerer's Shoes
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Hextech Alternator
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Fiendish Codex
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Horizon Focus

Core Final Build: 57.58% Win Rate (33 Games)

Everfrost
Sorcerer's Shoes
Shadowflame
Zhonya's Hourglass
Void Staff
Rabadon's Deathcap

Runes: 67.06% Win Rate (85 Games)

Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Cheap Shot
Deal bonus true damage to enemy champions with impaired movement or actions.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Ultimate Hunter
Unique takedowns grant permanent cooldown reduction on your Ultimate.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Scaling Health
+15-90 HP, lvls 1-18
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

69% AP

23% True

Most Frequent Recommended Build

Summoner Spells

Starting Items

Doran's Ring
Health Potion
Stealth Ward

Core Build Path: 56.88% Win Rate (883 Games)

Lost Chapter
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Boots
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Blasting Wand
chevron-right
Luden's Tempest
chevron-right
Sorcerer's Shoes
chevron-right
Hextech Alternator
chevron-right
Fiendish Codex
chevron-right
Horizon Focus

Core Final Build: 56.88% Win Rate (75 Games)

Luden's Tempest
Sorcerer's Shoes
Horizon Focus
Zhonya's Hourglass
Void Staff
Rabadon's Deathcap

Runes: 52.71% Win Rate (516 Games)

Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Taste of Blood
Heal when you damage an enemy champion.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Ultimate Hunter
Unique takedowns grant permanent cooldown reduction on your Ultimate.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

69% AP

23% True

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