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Ahri

  • Ahri's Probuilds: Probuilds.net
  • Middle

    71.22% Role Rate 47138 Analyzed This Patch

Statistics

Type Average Role Placement Placement Change this patch
Win Rate 49.87% 19 / 41 6
Play Rate 3.65% 8 / 41 0
Ban Rate 0.20% 20 / 41 4
Playerbase Average Games Played 7.55 12 / 41 1
Gold Earned 11790 29 / 41 3
Kills 7.10 20 / 41 1
Deaths 5.83 16 / 41 0
Assists 7.59 15 / 41 2
Damage Dealt 21970 18 / 41 1
Damage Taken 19231 27 / 41 1
Minions Killed 178.95 26 / 41 1
Overall Placement 14 / 41 1

Overall Champion Matrix

Win Rate % By Patch

Play Rate % By Patch

Damage Composition

  • Physical
  • Magic
  • True

Trinket Stats

48.81% Win Rate 29293 Games
53.62% Win Rate 6009 Games

Win Rate % by Game Length

Win Rate % by Games Played (Current Season Ranked Experience)

Playerbase Experience Distribution

Current Season Ranked Games

Most Frequent Summoners

50.08% Win Rate | 43178 Games

Highest Win % Summoners

50.08% Win Rate | 43178 Games

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
48.91% Win Rate | 11504 Games

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
56.73% Win Rate | 245 Games

Highest Win % Runes


Domination

Burst damage and target access

Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Sudden Impact

Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.

Zombie Ward

After killing a ward, a friendly Zombie Ward is raised in its place. When your wards expire, they also reanimate as Zombie Wards.

Ultimate Hunter

Unique takedowns grant permanent cooldown reduction on your Ultimate.

Sorcery

+11 Attack Damage or +18 Ability Power, Adaptive

Manaflow Band

Periodically your next ability used has its mana or energy cost refunded and restores some of your missing mana or energy.

Transcendence

Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.

57.83% Win Rate | 166 Games

Most Frequent Completed Build

> > > > >
42.81% Win Rate | 6931 Games

Highest Win % Completed Build

> > > > >
44.12% Win Rate | 136 Games

Most Frequent Starters

50.02% Win Rate | 33469 Games

Highest Win % Starters

53.86% Win Rate | 427 Games

Most Frequent Runes


Domination

Burst damage and target access

Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Sudden Impact

Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.

Eyeball Collection

Collect eyeballs for champion and ward takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.

Ultimate Hunter

Unique takedowns grant permanent cooldown reduction on your Ultimate.

Sorcery

+11 Attack Damage or +18 Ability Power, Adaptive

Nimbus Cloak

Shortly after casting your Ultimate, gain a decaying movement speed increase that lasts for 2.5s and allows you to pass through units.

Celerity

Gain 4% extra MS. Gain extra AP or AD, adaptive based on your bonus MS.

45.28% Win Rate | 2469 Games
Display matchups with at least games.

Middle Champions that Counter Ahri

Middle Champions that Ahri Counters

Recent Ahri Threads on Reddit

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