Akshan
tier-3
P
Q

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W

Hover on skill

E

Hover on skill

R

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Recommended Build

Summoner Spells

Starting Items

Long Sword
Refillable Potion

Core Build Path: 52.26% Win Rate (14158 Games)

Berserker's Greaves
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Kraken Slayer
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Blade of The Ruined King
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The Collector
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Wit's End
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Lord Dominik's Regards

Core Final Build: 52.26% Win Rate (14158 Games)

Berserker's Greaves
Kraken Slayer
Blade of The Ruined King
The Collector
Wit's End
Lord Dominik's Regards

Runes

Precision
Press the Attack
Hitting an enemy champion 3 consecutive times makes them vulnerable, dealing bonus damage and causing them to take more damage from all sources for 6s.
Triumph
Takedowns restore 10% of your missing health and grant an additional 20 gold.
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Conditioning
After 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 4%.
Overgrowth
Gain permanent max health when minions or monsters die near you.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Scaling Health
+15-90 HP (based on level)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

Akshan's Statistics

Kills8.3

Deaths6.3

Assists6.0

Damage23,026.9

Damage Mitigated16,622.8

Gold Earned12,672.0

Gold Earned12,672.0

Playing against Akshan

Key Insights
Q
reveals struck champions.
Q
's will continue granting Akshan bonus movespeed as long as it keeps hitting champions.
W
lasts indefinitely while Akshan is near terrain or inside brush.
E
's cooldown resets on Takedowns.
R
can be cast again to end prematurely and fire less shots.
Power Spike
Has very high mobility.
Reviving allies with
W
can swing extended fights and singlehandedly win games.
Excels in open areas where
R
cannot be blocked by other units and near terrain corners where
E
can be used freely.
Synergizes well with
Kraken Slayer
,
Essence Reaver
,
Infinity Edge
,
Wit's End
, and
Lord Dominik's Regards
. Can opt for
Immortal Shieldbow
,
Trinity Force
, or
Galeforce
when needed.
Vulnerable
Very reliant on gold and levels.
W
's enemy trails, bonus movespeed, and bonus mana regen are only granted while hunting Scoundrels.
Has consistently low damage output in fights until
E
can be safely used.
R
can be blocked by any non-friendly unit in the game, including minions, monsters, and turrets.
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