Alistar
tier-4
P
Q

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W

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E

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R

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Recommended Build

Summoner Spells

Starting Items

Relic Shield
Health Potion

Core Build Path: 51.81% Win Rate (3986 Games)

Mobility Boots
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Locket of the Iron Solari
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Zeke's Convergence
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Thornmail
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Knight's Vow

Core Final Build: 51.81% Win Rate (3986 Games)

Mobility Boots
Locket of the Iron Solari
Zeke's Convergence
Thornmail
Knight's Vow

Runes

Inspiration
Glacial Augment
Immobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies. Cooldown: 25s
Hextech Flashtraption
While Flash is on cooldown it is replaced by Hexflash.

Hexflash: Channel, then blink to a new location.
Biscuit Delivery
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Resolve
Second Wind
After taking damage from an enemy champion heal back some missing health over time.
Overgrowth
Gain permanent max health when minions or monsters die near you.
Attack Speed
+10% Attack Speed
Armor
+6 Armor
Magic Resist
+8 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

Alistar's Statistics

Kills1.9

Deaths6.3

Assists14.1

Damage7,088.8

Damage Mitigated28,007.2

Gold Earned7,623.4

Gold Earned7,623.4

Playing against Alistar

Key Insights
's heal is doubled for nearby allied champions.
Q
can be used during
W
to cancel its knockback and instead knock up the enemies in the AoE.
E
will only stack if an enemy champion is being damaged by it.
On cast,
R
cleanses Alistar of ALL crowd control.
Power Spike
Has a very strong level 2/3 with
W
+
Q
.
W
can be used into a thick wall to hold a target in place rather than knock them back, allowing Alistar to extend his CC chain.
Excels at roaming with his CC tools as well as turret diving and frontlining with
R
.
Synergizes well with
Locket of the Iron Solari
,
Zeke's Convergence
,
Knight's Vow
,
Abyssal Mask
, and
Vigilant Wardstone
. Can opt for
Evenshroud
or
Turbo Chemtank
when needed.
Vulnerable
Very weak at level 1 since he only has access to either
Q
or
W
when his combo needs both, and can be heavily punished during this time.
Q
and
W
have cooldowns of 15 and 14 (respectively) at rank 1. Once used, he can be punished.
W
+
Q
combo can be dodged with mobility spells.
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