Alistar
tier-4
P
Q

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W

Hover on skill

E

Hover on skill

R

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Toughest Matchups:
Xerath
22.4%
Lux
25.4%
Bard
30.0%
Zilean
30.0%
Karma
32.8%
Brand
33.3%
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Ranked Solo
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11.23
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Alistar's Statistics

Playing against Alistar

Key Insights
P
's heal is doubled for nearby allied champions.
Q
can be used during
W
to cancel its knockback and instead knock up the enemies in the AoE.
E
will only stack if an enemy champion is being damaged by it.
On cast,
R
cleanses Alistar of ALL crowd control.
Power Spike
Has a very strong level 2/3 with
W
+
Q
.
W
can be used into a thick wall to hold a target in place rather than knock them back, allowing Alistar to extend his CC chain.
Excels at roaming with his CC tools as well as turret diving and frontlining with
R
.
Synergizes well with
Locket of the Iron Solari
,
Zeke's Convergence
,
Knight's Vow
,
Abyssal Mask
, and
Vigilant Wardstone
. Can opt for
Evenshroud
or
Turbo Chemtank
when needed.
Vulnerable
Very weak at level 1 since he only has access to either
Q
or
W
when his combo needs both, and can be heavily punished during this time.
Q
and
W
have cooldowns of 15 and 14 (respectively) at rank 1. Once used, he can be punished.
W
+
Q
combo can be dodged with mobility spells.
Win Rate
50.7%
(+0.9%)
vs last patch
Pick Rate
4.2%
(0.0%)
vs last patch
Ban Rate
1.0%
(+0.2%)
vs last patch
DMG/min
283
(+21)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Health Potion
Stealth Ward
Relic Shield

Core Build Path: 53.82% Win Rate (628 Games)

Boots
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Mobility Boots
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Kindlegem
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Aegis of the Legion
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Locket of the Iron Solari
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Bramble Vest
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Giant's Belt
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Thornmail

Core Final Build: 85.00% Win Rate (20 Games)

Mobility Boots
Locket of the Iron Solari
Zeke's Convergence
Knight's Vow
Dead Man's Plate
Force of Nature

Runes: 59.68% Win Rate (62 Games)

Sorcery
Phase Rush
Hitting an enemy champion with 3 separate attacks or abilities grants a burst of MS.
Nimbus Cloak
After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Celerity
All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Waterwalking
Gain MS and AP or AD, adaptive in the river.
Inspiration
Hextech Flashtraption
While Flash is on cooldown it is replaced by Hexflash.

Hexflash: Channel, then blink to a new location.
Future's Market
You can enter debt to buy items.
Scaling Cooldown Reduction
+1-10% CDR, lvls 1-18
Armor
+5 Armor
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

75% AP

14%

Most Frequent Recommended Build

Summoner Spells

Starting Items

Health Potion
Stealth Ward
Relic Shield

Core Build Path: 53.82% Win Rate (628 Games)

Boots
chevron-right
Mobility Boots
chevron-right
Kindlegem
chevron-right
Aegis of the Legion
chevron-right
Locket of the Iron Solari
chevron-right
Bramble Vest
chevron-right
Giant's Belt
chevron-right
Thornmail

Core Final Build: 85.00% Win Rate (20 Games)

Mobility Boots
Locket of the Iron Solari
Zeke's Convergence
Knight's Vow
Dead Man's Plate
Force of Nature

Runes: 56.27% Win Rate (343 Games)

Resolve
Aftershock
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Font of Life
Impairing the movement of an enemy champion marks them. Your allies heal when attacking champions you've marked.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Unflinching
Gain a small amount of tenacity that increases with missing health.
Inspiration
Hextech Flashtraption
While Flash is on cooldown it is replaced by Hexflash.

Hexflash: Channel, then blink to a new location.
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Scaling Cooldown Reduction
+1-10% CDR, lvls 1-18
Armor
+5 Armor
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

75% AP

14%

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