Annie
tier-2
P
Q

Hover on skill

W

Hover on skill

E

Hover on skill

R

Hover on skill

Toughest Matchups:
Malzahar
41.0%
Orianna
41.3%
Qiyana
41.3%
Fizz
42.0%
Diana
42.2%
Kassadin
42.3%
role-midMid
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Ranked Solo
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rank-platinum+Platinum+
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11.4
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Annie's Statistics

Playing against Annie

Key Insights
When Annie stuns a target, summons Tibbers, or dies, Tibbers enrages, gaining increased attack speed and movespeed for 3 seconds. It also targets the killer (if in range), or the nearest lowest HP enemy champion.
P
's stun with
Q
is guaranteed since it's a targeted spell.
If
is disjointed, it will go on cooldown, but not consume
P
's stacks.
Annie can surprise stun at 3 stacks by using
E
during
Q
.
E
can be cast on any allied champion and will always affect Tibbers.
Power Spike
Excels at short trades and teamfights.
Has a natural spike in threat every time
P
is fully stacked.
Has extra protection with
R
because she can reposition Tibbers to block skillshots.
Synergizes well with
Luden's Tempest
,
Cosmic Drive
,
Zhonya's Hourglass
,
Rabadon's Deathcap
, and
Demonic Embrace
. Can opt for
Hextech Rocketbelt
,
Liandry's Anguish
, or
Night Harvester
when needed.
Vulnerable
Cannot stun more than once per ability rotation, limiting her control in fights.
Immobile, leaving her vulnerable to ganks.
Relies too much on
P
to fight, and can be punished anytime the stacks are consumed.
Win Rate
54.0%
(+1.8%)
vs last patch
Pick Rate
2.8%
(-0.4%)
vs last patch
Ban Rate
0.7%
(-0.1%)
vs last patch
DMG/min
705
(+8)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Doran's Ring
Health Potion
Stealth Ward

Core Build Path: 59.02% Win Rate (671 Games)

Boots
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Sorcerer's Shoes
chevron-right
Hextech Alternator
chevron-right
Blasting Wand
chevron-right
Hextech Rocketbelt
chevron-right
Seeker's Armguard
chevron-right
Stopwatch
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Fiendish Codex
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Zhonya's Hourglass

Core Final Build: 61.36% Win Rate (44 Games)

Sorcerer's Shoes
Hextech Rocketbelt
Zhonya's Hourglass
Void Staff
Morellonomicon
Rabadon's Deathcap

Runes: 57.81% Win Rate (128 Games)

Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Cheap Shot
Deal bonus true damage to enemy champions with impaired movement or actions.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Ravenous Hunter
Unique takedowns grant permanent Omnivamp.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scaling Cooldown Reduction
+1-10% CDR, lvls 1-18
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

90% AP

Most Frequent Recommended Build

Summoner Spells

Starting Items

Doran's Ring
Health Potion
Stealth Ward

Core Build Path: 54.99% Win Rate (1990 Games)

Boots
chevron-right
Lost Chapter
chevron-right
Blasting Wand
chevron-right
Luden's Tempest
chevron-right
Sorcerer's Shoes
chevron-right
Seeker's Armguard
chevron-right
Stopwatch
chevron-right
Fiendish Codex
chevron-right
Zhonya's Hourglass

Core Final Build: 56.57% Win Rate (198 Games)

Sorcerer's Shoes
Luden's Tempest
Zhonya's Hourglass
Morellonomicon
Void Staff
Rabadon's Deathcap

Runes: 49.82% Win Rate (857 Games)

Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Cheap Shot
Deal bonus true damage to enemy champions with impaired movement or actions.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Relentless Hunter
Unique takedowns grant permanent out of combat MS.
Sorcery
Celerity
All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Scorch
Your first damaging ability hit every 10s burns champions.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

90% AP

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