Hitting an enemy champion 3 consecutive times makes them vulnerable, dealing bonus damage and causing them to take more damage from all sources for 6s.
Overheal
Excess healing on you becomes a shield.
Legend: Bloodline
Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Cut Down
Deal more damage to champions with more max health than you.
Sorcery
Absolute Focus
While above 70% health, gain extra adaptive damage.
Gathering Storm
Gain increasing amounts of AD or AP, adaptive over the course of the game.
Aphelios has five weapons -- each with a unique attack,
Q
ability/cooldown, and interaction with
R
.
Aphelios always begins the game with Calibrum and Severum, and has Gravitum, Infernum, and Crescendum queued in reserve. Based on weapon usage, this queue can change.
Instead of ranking up abilities per level up, Aphelios invests those points to increase his Attack Damage, Attack Speed, or Lethality. He automatically gains access to
Q
at level 2 and
R
at level 6.
Any
Q
Aphelios has can be used as long as there is at least 1 ammo left.
Power Spike
When Aphelios syncs two specific weapons for different situations, he can net his team huge advantages. Examples:
With Calibrum and Crescendum, he can place turrets to mark enemies and continuously fire long-ranged attacks at them.
With Severum and Crescendum, he can quickly stack Chakrams to annihilate close-range targets.
With Severum and Infernum, he can tag enemies with Infernum's
Q
and instantly heal a large amount from Severum's effects.
Synergizes well with
,
,
,
, and
. Can opt for
or
when needed.
Vulnerable
Forcing Aphelios to exhaust Moonlight to swap weapons diminishes his strength.
Immobile, leaving him vulnerable to ganks.
Weak at level 1 since he only has access to auto attacks until level 2.
Made with Lots of Love and Tilt in Los Angeles, CA.