Hitting an enemy champion 3 consecutive times makes them vulnerable, dealing bonus damage and causing them to take more damage from all sources for 6s.
Triumph
Takedowns restore 10% of your missing health and grant an additional 20 gold.
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Cut Down
Deal more damage to champions with more max health than you.
Domination
Taste of Blood
Heal when you damage an enemy champion.
Treasure Hunter
Uniquetakedowns grant additional gold the first time they are collected.
Aphelios has five weapons -- each with a unique attack,
ability/cooldown, and interaction with
R
.
Aphelios always begins the game with Calibrum and Severum, and has Gravitum, Infernum, and Crescendum queued in reserve. Based on weapon usage, this queue can change.
Instead of ranking up abilities per level up, Aphelios invests those points to increase his Attack Damage, Attack Speed, or Lethality. He automatically gains access to
at level 2 and
R
at level 6.
Power Spike
When Aphelios syncs two specific weapons for different situations, he can net his team huge advantages. Examples:
With Calibrum and Crescendum, he can drop turrets and continuously fire long-ranged attacks at marked targets.
With Severum and Crescendum, he can quickly heal and stack his chakrams to annihilate close-range targets.
With Gravitum and Infernum, he can tag enemies with Infernum's
and instantly root all of them with Gravitum's
.
Synergizes well with
,
,
,
, and
. Can opt for
or
when needed.
Vulnerable
Forcing Aphelios to exhaust Moonlight to swap weapons diminishes his strength.
Immobile, leaving him vulnerable to ganks.
Weak at level 1 since he only has access to auto attacks until level 2.
Made with Lots of Love and Tilt in Los Angeles, CA.