Bard
tier-2
P
Q

Hover on skill

W

Hover on skill

E

Hover on skill

R

Hover on skill

Toughest Matchups:
Zyra
28.4%
Brand
38.8%
Pyke
40.2%
Sona
40.5%
Vel'Koz
43.8%
Senna
44.5%
role-supportSupport
arrow-dropdown
add
Add a Matchup
Ranked Solo
arrow-dropdown
rank-platinum+Platinum+
arrow-dropdown
11.9
arrow-dropdown

Bard's Statistics

Playing against Bard

Key Insights
Bard can roam and come back to lane without losing much XP because of
P
's bonus movespeed and XP upon collecting Chimes.
Champions are still targetable inside
E
's tunnel -- displacements will push them out.
R
affects every unit in the game, except Inhibitors and the Nexus.
Using
R
on a turret as Rift Herald is charging into it will prevent the turret from taking damage.
Power Spike
Excels at roaming and trading, especially with more
P
's.
Can guarantee
Q
's stun as
R
's effect ends.
Can set up ganks by walking out of vision and using
E
on a wall to gapclose with his ganking teammate.
His gank assist and teamfighting become even stronger after unlocking
R
.
Synergizes well with
Imperial Mandate
,
Vigilant Wardstone
,
Redemption
,
Dead Man's Plate
Redemption
, and
Abyssal Mask
. Can opt for
Shurelya's Battlesong
for better engage.
Vulnerable
E
has a longer cooldown of 22 seconds at rank 1. Once used, he can be punished.
A poorly timed
R
can spell disaster for his team.
Forcing Bard to use
R
defensively lowers his teamfighting potential since he'll have less playmaking capabilities.
Win Rate
53.1%
(+0.2%)
vs last patch
Pick Rate
5.2%
(-0.7%)
vs last patch
Ban Rate
0.7%
(-0.0%)
vs last patch
DMG/min
373
(-5)
vs last patch

Highest Win % Recommended Build

Get this build for Bard directly in your client.
Save 5 minutes of searching, setting runes, and shifting between tabs.
Summoner Spells

Starting Items

Health Potion
Stealth Ward
Spellthief's Edge

Core Build Path: 63.00% Win Rate (446 Games)

Mobility Boots
chevron-right
Kindlegem
chevron-right
Aegis of the Legion
chevron-right
Locket of the Iron Solari
chevron-right
Kindlegem
chevron-right
Forbidden Idol
chevron-right
Redemption

Core Final Build: 85.71% Win Rate (7 Games)

Mobility Boots
Locket of the Iron Solari
Dead Man's Plate
Frozen Heart
Chemtech Putrifier
Zeke's Convergence

Runes: 70.37% Win Rate (108 Games)

Resolve
Guardian
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Font of Life
Impairing the movement of an enemy champion marks them. Your allies heal when attacking champions you've marked.
Conditioning
After 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
Overgrowth
Gain permanent max health when minions or monsters die near you.
Domination
Zombie Ward
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses. Gain permanent AD or AP, adaptive for each Zombie Ward spawned plus bonus upon completion.
Relentless Hunter
Unique takedowns grant permanent out of combat MS.
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

74% AP

18%

Most Frequent Recommended Build

Summoner Spells

Starting Items

Health Potion
Stealth Ward
Spellthief's Edge

Core Build Path: 56.61% Win Rate (1731 Games)

Boots
chevron-right
Ionian Boots of Lucidity
chevron-right
Kindlegem
chevron-right
Aegis of the Legion
chevron-right
Locket of the Iron Solari
chevron-right
Kindlegem
chevron-right
Fiendish Codex
chevron-right
Cosmic Drive

Core Final Build: 80.65% Win Rate (31 Games)

Ionian Boots of Lucidity
Locket of the Iron Solari
Cosmic Drive
Frozen Heart
Chemtech Putrifier
Zeke's Convergence

Runes: 54.46% Win Rate (1212 Games)

Resolve
Guardian
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Font of Life
Impairing the movement of an enemy champion marks them. Your allies heal when attacking champions you've marked.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Domination
Zombie Ward
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses. Gain permanent AD or AP, adaptive for each Zombie Ward spawned plus bonus upon completion.
Relentless Hunter
Unique takedowns grant permanent out of combat MS.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

74% AP

18%

close