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Brand

  • Brand's Probuilds: Probuilds.net
  • Support

    64.64% Role Rate 15195 Analyzed This Patch
  • ADC

    13.26% Role Rate 3117 Analyzed This Patch
  • Middle

    11.09% Role Rate 2606 Analyzed This Patch

Statistics

Type Average Role Placement Placement Change this patch
Win Rate 50.82% 13 / 27 1
Play Rate 1.01% 21 / 27 3
Ban Rate 2.23% 3 / 27 1
Playerbase Average Games Played 22.03 6 / 27 3
Gold Earned 11918 25 / 27 0
Kills 6.83 16 / 27 2
Deaths 6.94 23 / 27 2
Assists 8.79 5 / 27 1
Damage Dealt 24314 3 / 27 1
Damage Taken 18919 15 / 27 3
Minions Killed 170.05 27 / 27 3
Overall Placement 17 / 27 3

Overall Champion Matrix

Win Rate % By Patch

Play Rate % By Patch

Damage Composition

  • Physical
  • Magic
  • True

Trinket Stats

49.63% Win Rate 2003 Games
59.54% Win Rate 173 Games

Win Rate % by Game Length

Win Rate % by Games Played (Current Season Ranked Experience)

Playerbase Experience Distribution

Current Season Ranked Games

Most Frequent Summoners

51.93% Win Rate | 1215 Games

Highest Win % Summoners

51.93% Win Rate | 1215 Games

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
53.44% Win Rate | 1557 Games

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
53.44% Win Rate | 1557 Games

Highest Win % Runes


Sorcery

Empowered abilities and resource manipulation

Arcane Comet

Damaging a champion with an ability hurls a damaging comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Manaflow Band

Periodically your next ability used has its mana or energy cost refunded and restores some of your missing mana or energy.

Celerity

Gain 4% extra MS. Gain extra AP or AD, adaptive based on your bonus MS.

Scorch

Your first ability hit every 20s burns champions.

Domination

+15 Attack Damage or +25 Ability Power, Adaptive

Taste of Blood

Heal when you damage an enemy champion.

Ravenous Hunter

Unique takedowns grant permanent healing from ability damage.

55.56% Win Rate | 63 Games

Most Frequent Completed Build

> > > > >
39.62% Win Rate | 313 Games

Highest Win % Completed Build

> > > > >
47.40% Win Rate | 173 Games

Most Frequent Starters

51.81% Win Rate | 2019 Games

Highest Win % Starters

51.81% Win Rate | 2019 Games

Most Frequent Runes


Sorcery

Empowered abilities and resource manipulation

Arcane Comet

Damaging a champion with an ability hurls a damaging comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Manaflow Band

Periodically your next ability used has its mana or energy cost refunded and restores some of your missing mana or energy.

Transcendence

Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.

Scorch

Your first ability hit every 20s burns champions.

Inspiration

+15 Attack Damage or +25 Ability Power, Adaptive

Perfect Timing

Gain a free Stopwatch. Stopwatch has a one time use Stasis effect.

Cosmic Insight

+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR

49.47% Win Rate | 285 Games
Display matchups with at least games.

ADC Champions that Counter Brand

ADC Champions that Brand Counters

Support Champions that Counter Brand

Support Champions that Brand Counters

Support Champions that Synergize poorly with Brand

Support Champions that Synergize well with Brand

Recent Brand Threads on Reddit

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