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Brand

  • Brand's Probuilds: Probuilds.net
  • Support

    72.46% Role Rate 6581 Analyzed This Patch
  • Middle

    14.94% Role Rate 1357 Analyzed This Patch

Statistics

Type Average Role Placement Placement Change this patch
Win Rate 51.07% 27 / 44 6
Play Rate 2.66% 17 / 44 2
Ban Rate 0.83% 8 / 44 0
Playerbase Average Games Played 5.98 30 / 44 3
Gold Earned 9289 1 / 44 0
Kills 4.71 4 / 44 0
Deaths 7.25 44 / 44 2
Assists 8.82 24 / 44 0
Damage Dealt 18788 1 / 44 0
Damage Taken 16901 12 / 44 0
Minions Killed 33.83 32 / 44 3
Overall Placement 10 / 44 0

Overall Champion Matrix

Win Rate % By Patch

Play Rate % By Patch

Damage Composition

  • Physical
  • Magic
  • True

Trinket Stats

52.61% Win Rate 5375 Games
52.61% Win Rate 5375 Games

Win Rate % by Game Length

Win Rate % by Games Played (Current Season Ranked Experience)

Playerbase Experience Distribution

Current Season Ranked Games

Most Frequent Summoners

51.30% Win Rate | 6172 Games

Highest Win % Summoners

51.30% Win Rate | 6172 Games

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
50.64% Win Rate | 3412 Games

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
50.64% Win Rate | 3412 Games

Highest Win % Runes


Sorcery

Arcane Comet

Damaging a champion with an ability hurls a damaging comet at their location.

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Transcendence

Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.

Gathering Storm

Gain increasing amounts of AD or AP, adaptive over the course of the game.

Domination

Eyeball Collection

Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.

Relentless Hunter

Unique takedowns grant permanent out of combat MS.

Adaptive Force

+6 AD or +10 AP

Adaptive Force

+6 AD or +10 AP

Scaling Health

+15-90 HP, lvls 1-18

52.91% Win Rate | 172 Games

Most Frequent Completed Build

> > > > >
46.75% Win Rate | 1260 Games

Highest Win % Completed Build

> > > > >
50.66% Win Rate | 229 Games

Most Frequent Starters

50.86% Win Rate | 4379 Games

Highest Win % Starters

51.75% Win Rate | 114 Games

Most Frequent Runes


Sorcery

Arcane Comet

Damaging a champion with an ability hurls a damaging comet at their location.

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Transcendence

Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.

Scorch

Your first damaging ability hit every 10s burns champions.

Inspiration

Perfect Timing

Gain a free Stopwatch. Stopwatch has a one time use Stasis effect.

Cosmic Insight

+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR

Adaptive Force

+6 AD or +10 AP

Adaptive Force

+6 AD or +10 AP

Scaling Health

+15-90 HP, lvls 1-18

50.18% Win Rate | 277 Games
Display matchups with at least games.

Support Champions that Counter Brand

Support Champions that Brand Counters

ADC Champions that Counter Brand

ADC Champions that Brand Counters

ADC Champions that Synergize poorly with Brand

ADC Champions that Synergize well with Brand

Recent Brand Threads on Reddit

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