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Brand

  • Brand's Probuilds: Probuilds.net
  • Support

    79.76% Role Rate 7561 Analyzed This Patch

Statistics

Type Average Role Placement Placement Change this patch
Win Rate 50.15% 45 / 73 4
Play Rate 2.24% 21 / 73 1
Ban Rate 0.32% 33 / 73 1
Playerbase Average Games Played 5.98 54 / 73 2
Gold Earned 8953 2 / 73 0
Kills 4.95 4 / 73 1
Deaths 7.10 73 / 73 2
Assists 8.75 26 / 73 0
Damage Dealt 19186 1 / 73 0
Damage Taken 17458 11 / 73 2
Minions Killed 33.44 54 / 73 2
Overall Placement 12 / 73 0

Overall Champion Matrix

Win Rate % By Patch

Play Rate % By Patch

Damage Composition

  • Physical
  • Magic
  • True

Trinket Stats

51.32% Win Rate 6568 Games
61.54% Win Rate 52 Games

Win Rate % by Game Length

Win Rate % by Games Played (Current Season Ranked Experience)

Playerbase Experience Distribution

Current Season Ranked Games

Most Frequent Summoners

50.34% Win Rate | 6786 Games

Highest Win % Summoners

50.34% Win Rate | 6786 Games

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
49.66% Win Rate | 4255 Games

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
49.66% Win Rate | 4255 Games

Highest Win % Runes


Sorcery

Arcane Comet

Damaging a champion with an ability hurls a damaging comet at their location.

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Transcendence

Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.

Scorch

Your first damaging ability hit every 10s burns champions.

Inspiration

Perfect Timing

Gain a free Commencing Stopwatch. After 14 minutes, it can be used for a one time Stasis effect.

Each takedown you get shortens this timer by 120 seconds.

Cosmic Insight

+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR

Adaptive Force

+6 AD or +10 AP

Adaptive Force

+6 AD or +10 AP

Armor

+5 Armor

54.81% Win Rate | 104 Games

Most Frequent Completed Build

> > > > >
48.36% Win Rate | 2041 Games

Highest Win % Completed Build

> > > > >
50.75% Win Rate | 1265 Games

Most Frequent Starters

50.87% Win Rate | 5194 Games

Highest Win % Starters

52.71% Win Rate | 129 Games

Most Frequent Runes


Domination

Dark Harvest

Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.

Taste of Blood

Heal when you damage an enemy champion.

Eyeball Collection

Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.

Ravenous Hunter

Unique takedowns grant permanent healing from ability damage.

Sorcery

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Scorch

Your first damaging ability hit every 10s burns champions.

Adaptive Force

+6 AD or +10 AP

Adaptive Force

+6 AD or +10 AP

Armor

+5 Armor

52.10% Win Rate | 904 Games
Display matchups with at least games.

Support Champions that Counter Brand

Support Champions that Brand Counters

ADC Champions that Counter Brand

ADC Champions that Brand Counters

ADC Champions that Synergize poorly with Brand

ADC Champions that Synergize well with Brand

Recent Brand Threads on Reddit

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