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Brand

  • Brand's Probuilds: Probuilds.net
  • Support

    76.96% Role Rate 12214 Analyzed This Patch
  • Middle

    11.75% Role Rate 1864 Analyzed This Patch

Statistics

Type Average Role Placement Placement Change this patch
Win Rate 49.32% 25 / 42 2
Play Rate 2.90% 17 / 42 1
Ban Rate 0.99% 5 / 42 2
Playerbase Average Games Played 5.98 29 / 42 1
Gold Earned 9269 1 / 42 0
Kills 4.62 3 / 42 1
Deaths 7.18 42 / 42 1
Assists 8.66 27 / 42 0
Damage Dealt 18681 2 / 42 1
Damage Taken 16916 14 / 42 0
Minions Killed 33.77 31 / 42 1
Overall Placement 11 / 42 1

Overall Champion Matrix

Win Rate % By Patch

Play Rate % By Patch

Damage Composition

  • Physical
  • Magic
  • True

Trinket Stats

51.36% Win Rate 9920 Games
51.36% Win Rate 9920 Games

Win Rate % by Game Length

Win Rate % by Games Played (Current Season Ranked Experience)

Playerbase Experience Distribution

Current Season Ranked Games

Most Frequent Summoners

49.43% Win Rate | 11439 Games

Highest Win % Summoners

49.43% Win Rate | 11439 Games

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
50.03% Win Rate | 6642 Games

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
53.45% Win Rate | 116 Games

Highest Win % Runes


Domination

Dark Harvest

Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.

Taste of Blood

Heal when you damage an enemy champion.

Eyeball Collection

Collect eyeballs for champion and ward takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.

Ravenous Hunter

Unique takedowns grant permanent healing from ability damage.

Sorcery

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Scorch

Your first damaging ability hit every 10s burns champions.

Adaptive Force

+6 AD or +10 AP

Adaptive Force

+6 AD or +10 AP

Scaling Health

+15-90 HP, lvls 1-18

50.79% Win Rate | 630 Games

Most Frequent Completed Build

> > > > >
46.61% Win Rate | 2257 Games

Highest Win % Completed Build

> > > > >
50.83% Win Rate | 787 Games

Most Frequent Starters

49.76% Win Rate | 7837 Games

Highest Win % Starters

53.30% Win Rate | 197 Games

Most Frequent Runes


Domination

Dark Harvest

Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.

Taste of Blood

Heal when you damage an enemy champion.

Eyeball Collection

Collect eyeballs for champion and ward takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.

Ravenous Hunter

Unique takedowns grant permanent healing from ability damage.

Sorcery

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Scorch

Your first damaging ability hit every 10s burns champions.

Adaptive Force

+6 AD or +10 AP

Adaptive Force

+6 AD or +10 AP

Scaling Health

+15-90 HP, lvls 1-18

50.79% Win Rate | 630 Games
Display matchups with at least games.

Support Champions that Counter Brand

Support Champions that Brand Counters

ADC Champions that Counter Brand

ADC Champions that Brand Counters

ADC Champions that Synergize poorly with Brand

ADC Champions that Synergize well with Brand

Recent Brand Threads on Reddit

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