x

Brand

  • Brand's Probuilds: Probuilds.net
  • Support

    73.83% Role Rate 68756 Analyzed This Patch
  • Middle

    11.63% Role Rate 10827 Analyzed This Patch

Statistics

Type Average Role Placement Placement Change this patch
Win Rate 52.89% 6 / 46 3
Play Rate 5.41% 7 / 46 1
Ban Rate 2.13% 5 / 46 1
Playerbase Average Games Played 5.98 33 / 46 0
Gold Earned 9792 2 / 46 1
Kills 5.41 2 / 46 0
Deaths 7.40 46 / 46 1
Assists 8.87 27 / 46 0
Damage Dealt 20215 1 / 46 0
Damage Taken 17923 13 / 46 0
Minions Killed 36.37 34 / 46 1
Overall Placement 2 / 46 0

Overall Champion Matrix

Win Rate % By Patch

Play Rate % By Patch

Damage Composition

  • Physical
  • Magic
  • True

Trinket Stats

54.61% Win Rate 54706 Games
54.61% Win Rate 54706 Games

Win Rate % by Game Length

Win Rate % by Games Played (Current Season Ranked Experience)

Playerbase Experience Distribution

Current Season Ranked Games

Most Frequent Summoners

52.96% Win Rate | 64092 Games

Highest Win % Summoners

53.26% Win Rate | 736 Games

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
52.79% Win Rate | 37952 Games

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
59.15% Win Rate | 142 Games

Highest Win % Runes


Sorcery

Unleash Destruction
Empowered abilities and resource manipulation

Arcane Comet

Damaging a champion with an ability hurls a damaging comet at their location.

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Transcendence

Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.

Scorch

Your first damaging ability hit every 10s burns champions.

Inspiration

Outwit Mere Mortals
Creative tools and rule bending

Perfect Timing

Gain a free Stopwatch. Stopwatch has a one time use Stasis effect.

Cosmic Insight

+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR

Adaptive Force

+6 AD or +10 AP

Adaptive Force

+6 AD or +10 AP

Armor

+5 Armor

60.78% Win Rate | 283 Games

Most Frequent Completed Build

> > > > >
48.83% Win Rate | 8829 Games

Highest Win % Completed Build

> > > > >
60.36% Win Rate | 111 Games

Most Frequent Starters

53.33% Win Rate | 43333 Games

Highest Win % Starters

61.68% Win Rate | 167 Games

Most Frequent Runes


Domination

Hunt and Eliminate Prey
Burst damage and target access

Dark Harvest

Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.

Taste of Blood

Heal when you damage an enemy champion.

Eyeball Collection

Collect eyeballs for champion and ward takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.

Ravenous Hunter

Unique takedowns grant permanent healing from ability damage.

Sorcery

Unleash Destruction
Empowered abilities and resource manipulation

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Scorch

Your first damaging ability hit every 10s burns champions.

Adaptive Force

+6 AD or +10 AP

Adaptive Force

+6 AD or +10 AP

Scaling Health

+15-90 HP, lvls 1-18

53.91% Win Rate | 4524 Games
Display matchups with at least games.

Support Champions that Counter Brand

Support Champions that Brand Counters

ADC Champions that Counter Brand

ADC Champions that Brand Counters

ADC Champions that Synergize poorly with Brand

ADC Champions that Synergize well with Brand

Recent Brand Threads on Reddit

{{thread.data.title}}

View Summary {{thread.data.num_comments}} comments. Created on {{thread.data.created * 1000 | date:'d MMMM yyyy'}}