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Brand

  • Brand's Probuilds: Probuilds.net
  • Support

    76.95% Role Rate 46401 Analyzed This Patch

Statistics

Type Average Role Placement Placement Change this patch
Win Rate 52.76% 6 / 46 0
Play Rate 5.03% 10 / 46 2
Ban Rate 2.33% 4 / 46 1
Playerbase Average Games Played 5.98 33 / 46 1
Gold Earned 9817 2 / 46 0
Kills 5.41 3 / 46 0
Deaths 7.39 46 / 46 1
Assists 8.87 27 / 46 0
Damage Dealt 20470 1 / 46 0
Damage Taken 17941 14 / 46 1
Minions Killed 35.90 34 / 46 1
Overall Placement 2 / 46 0

Overall Champion Matrix

Win Rate % By Patch

Play Rate % By Patch

Damage Composition

  • Physical
  • Magic
  • True

Trinket Stats

54.56% Win Rate 37423 Games
54.56% Win Rate 37423 Games

Win Rate % by Game Length

Win Rate % by Games Played (Current Season Ranked Experience)

Playerbase Experience Distribution

Current Season Ranked Games

Most Frequent Summoners

52.87% Win Rate | 43797 Games

Highest Win % Summoners

59.42% Win Rate | 69 Games

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
53.28% Win Rate | 25618 Games

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
54.27% Win Rate | 164 Games

Highest Win % Runes


Domination

Hunt and Eliminate Prey
Burst damage and target access

Dark Harvest

Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.

Taste of Blood

Heal when you damage an enemy champion.

Eyeball Collection

Collect eyeballs for champion and ward takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.

Ravenous Hunter

Unique takedowns grant permanent healing from ability damage.

Sorcery

Unleash Destruction
Empowered abilities and resource manipulation

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Scorch

Your first damaging ability hit every 10s burns champions.

Scaling Cooldown Reduction

+1-10% CDR, lvls 1-18

Adaptive Force

+6 AD or +10 AP

Scaling Health

+15-90 HP, lvls 1-18

62.71% Win Rate | 118 Games

Most Frequent Completed Build

> > > > >
48.70% Win Rate | 7595 Games

Highest Win % Completed Build

> > > > >
53.22% Win Rate | 2450 Games

Most Frequent Starters

53.54% Win Rate | 30258 Games

Highest Win % Starters

55.87% Win Rate | 179 Games

Most Frequent Runes


Domination

Hunt and Eliminate Prey
Burst damage and target access

Dark Harvest

Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.

Taste of Blood

Heal when you damage an enemy champion.

Eyeball Collection

Collect eyeballs for champion and ward takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.

Ravenous Hunter

Unique takedowns grant permanent healing from ability damage.

Sorcery

Unleash Destruction
Empowered abilities and resource manipulation

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Scorch

Your first damaging ability hit every 10s burns champions.

Adaptive Force

+6 AD or +10 AP

Adaptive Force

+6 AD or +10 AP

Scaling Health

+15-90 HP, lvls 1-18

53.33% Win Rate | 3870 Games
Display matchups with at least games.

Support Champions that Counter Brand

Support Champions that Brand Counters

ADC Champions that Counter Brand

ADC Champions that Brand Counters

ADC Champions that Synergize poorly with Brand

ADC Champions that Synergize well with Brand

Recent Brand Threads on Reddit

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