Darius
tier-1
P
Q

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W

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E

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R

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Toughest Matchups:
Ornn
36.7%
Mordekaiser
37.5%
Volibear
40.5%
Riven
40.9%
Gwen
41.0%
Kled
42.9%
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Ranked Solo
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11.9
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Darius's Statistics

Playing against Darius

Key Insights
Q
's outer ring applies
P
, deals bonus damage, and heals for 15% missing HP per enemy champion hit, up to 3 champions hit.
W
resets Darius's auto attack.
If
R
kills its target, Darius can recast it for 20 seconds. At max rank, the cooldown is reset instead.
Power Spike
P
and
W
make Darius one of the strongest level 1 champions.
Can survive and outplay ganks/skirmishes with
Q
's heal.
Can animation cancel
W
's with other abilities to speed up his damage output.
Has a strong level 2/3 with
W
and
Q
. At level 6, he can 100-0 with
R
.
Synergizes well with
Goredrinker
,
Black Cleaver
,
Dead Man's Plate
,
Sterak's Gage
,
Spirit Visage
, and
Titanic Hydra
. Can opt for
Stridebreaker
,
Divine Sunderer
, or
Trinity Force
when needed.
Vulnerable
Completely immobile, leaving him vulnerable to ganks.
Needs a lead to stay ahead, and falls off if he doesn't get one.
Not effective in teamfights without
P
and takes too long to stack it.
Can be kited very easily by mobile champions or ones who outrange him.
Win Rate
51.2%
(-1.0%)
vs last patch
Pick Rate
8.3%
(+0.3%)
vs last patch
Ban Rate
27.5%
(-0.5%)
vs last patch
DMG/min
602
(-13)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Doran's Blade
Health Potion
Stealth Ward

Core Build Path: 56.61% Win Rate (1551 Games)

Ironspike Whip
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Boots
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Hearthbound Axe
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Kindlegem
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Stridebreaker
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Mercury's Treads
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Phage
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Pickaxe
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Sterak's Gage

Core Final Build: 67.16% Win Rate (201 Games)

Stridebreaker
Mercury's Treads
Sterak's Gage
Dead Man's Plate
Thornmail
Gargoyle Stoneplate

Runes: 58.16% Win Rate (392 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Tenacity
Takedowns on enemies grant permanent Tenacity.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Second Wind
After taking damage from an enemy champion heal back some missing health over time.
Unflinching
Gain a small amount of tenacity that increases with missing health.
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Scaling Health
+15-90 HP, lvls 1-18
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

81% AD

17%

Most Frequent Recommended Build

Summoner Spells

Starting Items

Doran's Blade
Health Potion
Stealth Ward

Core Build Path: 54.20% Win Rate (3944 Games)

Boots
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Plated Steelcaps
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Hearthbound Axe
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Ironspike Whip
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Kindlegem
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Stridebreaker
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Phage
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Pickaxe
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Sterak's Gage

Core Final Build: 65.69% Win Rate (411 Games)

Plated Steelcaps
Stridebreaker
Sterak's Gage
Dead Man's Plate
Thornmail
Gargoyle Stoneplate

Runes: 51.76% Win Rate (1590 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Tenacity
Takedowns on enemies grant permanent Tenacity.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Unflinching
Gain a small amount of tenacity that increases with missing health.
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

81% AD

17%

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