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Diana

  • Diana's Probuilds: Probuilds.net
  • Middle

    58.06% Role Rate 21536 Analyzed This Patch
  • Jungle

    17.12% Role Rate 6349 Analyzed This Patch

Statistics

Type Average Role Placement Placement Change this patch
Win Rate 50.03% 22 / 45 2
Play Rate 1.62% 25 / 45 0
Ban Rate 0.23% 23 / 45 1
Playerbase Average Games Played 5.21 36 / 45 1
Gold Earned 12131 9 / 45 2
Kills 8.34 5 / 45 0
Deaths 7.02 42 / 45 2
Assists 5.72 41 / 45 1
Damage Dealt 21613 20 / 45 1
Damage Taken 21305 24 / 45 2
Minions Killed 156.96 36 / 45 3
Overall Placement 32 / 45 0

Overall Champion Matrix

Win Rate % By Patch

Play Rate % By Patch

Damage Composition

  • Physical
  • Magic
  • True

Trinket Stats

48.81% Win Rate 15055 Games
54.68% Win Rate 3961 Games

Win Rate % by Game Length

Win Rate % by Games Played (Current Season Ranked Experience)

Playerbase Experience Distribution

Current Season Ranked Games

Most Frequent Summoners

49.72% Win Rate | 18322 Games

Highest Win % Summoners

59.15% Win Rate | 213 Games

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
49.06% Win Rate | 7432 Games

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
53.85% Win Rate | 117 Games

Highest Win % Runes


Domination

Hunt and Eliminate Prey
Burst damage and target access

Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Sudden Impact

Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.

Eyeball Collection

Collect eyeballs for champion and ward takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.

Ravenous Hunter

Unique takedowns grant permanent healing from ability damage.

Precision

Become a Legend
Improved attacks and sustained damage

Triumph

Takedowns restore 12% of your missing health and grant an additional 20 gold.

Coup de Grace

Deal more damage to low health enemy champions.

Adaptive Force

+6 AD or +10 AP

Adaptive Force

+6 AD or +10 AP

Scaling Health

+15-90 HP, lvls 1-18

59.46% Win Rate | 148 Games

Most Frequent Completed Build

> > > > >
35.57% Win Rate | 1043 Games

Highest Win % Completed Build

> > > > >
54.46% Win Rate | 101 Games

Most Frequent Starters

50.79% Win Rate | 12335 Games

Highest Win % Starters

52.16% Win Rate | 717 Games

Most Frequent Runes


Domination

Hunt and Eliminate Prey
Burst damage and target access

Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Sudden Impact

Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.

Eyeball Collection

Collect eyeballs for champion and ward takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.

Ravenous Hunter

Unique takedowns grant permanent healing from ability damage.

Sorcery

Unleash Destruction
Empowered abilities and resource manipulation

Absolute Focus

While above 70% health, gain extra adaptive damage.

Gathering Storm

Gain increasing amounts of AD or AP, adaptive over the course of the game.

Adaptive Force

+6 AD or +10 AP

Adaptive Force

+6 AD or +10 AP

Scaling Health

+15-90 HP, lvls 1-18

50.81% Win Rate | 2710 Games
Display matchups with at least games.

Middle Champions that Counter Diana

Middle Champions that Diana Counters

Recent Diana Threads on Reddit

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