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Diana

  • Diana's Probuilds: Probuilds.net
  • Middle

    56.96% Role Rate 21695 Analyzed This Patch
  • Jungle

    18.54% Role Rate 7063 Analyzed This Patch

Statistics

Type Average Role Placement Placement Change this patch
Win Rate 49.70% 22 / 41 1
Play Rate 1.68% 20 / 41 2
Ban Rate 0.24% 16 / 41 1
Playerbase Average Games Played 5.21 32 / 41 2
Gold Earned 12330 10 / 41 0
Kills 8.34 8 / 41 0
Deaths 7.10 39 / 41 1
Assists 5.99 37 / 41 2
Damage Dealt 21854 20 / 41 1
Damage Taken 20987 22 / 41 1
Minions Killed 172.79 32 / 41 1
Overall Placement 32 / 41 2

Overall Champion Matrix

Win Rate % By Patch

Play Rate % By Patch

Damage Composition

  • Physical
  • Magic
  • True

Trinket Stats

48.71% Win Rate 15749 Games
53.98% Win Rate 2927 Games

Win Rate % by Game Length

Win Rate % by Games Played (Current Season Ranked Experience)

Playerbase Experience Distribution

Current Season Ranked Games

Most Frequent Summoners

49.57% Win Rate | 13008 Games

Highest Win % Summoners

52.94% Win Rate | 119 Games

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
48.53% Win Rate | 6841 Games

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
51.37% Win Rate | 183 Games

Highest Win % Runes


Domination

Burst damage and target access

Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Sudden Impact

Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.

Zombie Ward

After killing a ward, a friendly Zombie Ward is raised in its place. When your wards expire, they also reanimate as Zombie Wards.

Ravenous Hunter

Unique takedowns grant permanent healing from ability damage.

Resolve

+11 Attack Damage or +18 Ability Power, Adaptive

Bone Plating

After taking damage from an enemy champion, the next three spells or attacks you receive from enemy deal 20-50 less damage.

Duration: 5 seconds
Cooldown: 45 seconds

Chrysalis

Start the game with an extra 60 health. At 4 takedowns, consume that health to gain an adaptive bonus of 9 Attack Damage or 15 Ability Power.

56.15% Win Rate | 130 Games

Most Frequent Completed Build

> > > > >
33.61% Win Rate | 1348 Games

Highest Win % Completed Build

> > > > >
51.56% Win Rate | 128 Games

Most Frequent Starters

49.20% Win Rate | 12940 Games

Highest Win % Starters

52.97% Win Rate | 236 Games

Most Frequent Runes


Domination

Burst damage and target access

Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Sudden Impact

Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.

Eyeball Collection

Collect eyeballs for champion and ward takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.

Ravenous Hunter

Unique takedowns grant permanent healing from ability damage.

Resolve

+11 Attack Damage or +18 Ability Power, Adaptive

Bone Plating

After taking damage from an enemy champion, the next three spells or attacks you receive from enemy deal 20-50 less damage.

Duration: 5 seconds
Cooldown: 45 seconds

Chrysalis

Start the game with an extra 60 health. At 4 takedowns, consume that health to gain an adaptive bonus of 9 Attack Damage or 15 Ability Power.

48.67% Win Rate | 1543 Games
Display matchups with at least games.

Middle Champions that Counter Diana

Middle Champions that Diana Counters

Recent Diana Threads on Reddit

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