Draven
tier-3
P
Q

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W

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E

Hover on skill

R

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Recommended Build

Summoner Spells

Starting Items

Doran's Blade
Health Potion

Core Build Path: 54.86% Win Rate (1646 Games)

Essence Reaver
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Berserker's Greaves
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Bloodthirster
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Infinity Edge
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Kraken Slayer
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The Collector

Core Final Build: 54.86% Win Rate (1646 Games)

Essence Reaver
Berserker's Greaves
Bloodthirster
Infinity Edge
Kraken Slayer
The Collector

Runes

Precision
Lethal Tempo
Gain Attack Speed when attacking an enemy champion, stacking up to 6 times. At max stacks, gain Attack Range and remove your Attack Speed limit.
Presence of Mind
Increase your mana or energy regeneration when damaging an enemy champion. Takedowns restore mana or energy.
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Last Stand
Deal more damage to champions while you are low on health.
Domination
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Treasure Hunter
Unique takedowns grant additional gold the first time they are collected.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Armor
+6 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

Draven's Statistics

Kills7.7

Deaths6.6

Assists6.1

Damage21,618.3

Damage Mitigated13,682.3

Gold Earned13,571.2

Gold Earned13,571.2

Playing against Draven

Key Insights
75% of
's stacks are lost on death.
Draven can hold up to two
Q
axes, but can juggle more in the air.
W
resets its cooldown anytime Draven catches an axe.
If
R
leaves a hit enemy's HP at or below
's stacks, it executes them.
R
can be re-cast to send it back to Draven early.
Power Spike
Very strong laner, and is considered to be a lane bully.
Cashing in on
stacks net unnaturally high gold leads that can snowball games.
Constant axe catches and
W
resets give Draven a massive damage advantage in fights.
Synergizes well with
Immortal Shieldbow
,
The Collector
,
Infinity Edge
,
Bloodthirster
, and
Lord Dominik's Regards
. Can opt for
Eclipse
when ahead.
Vulnerable
Due to his aggressive playstyle, it can leave him exposed to being ganked and/or flanked.
Needs a lead to stay ahead, and falls off if he doesn't get one.
Needs to consistently catch axes to deal high damage, which can be punished by throwing skillshots at his axes' locations.
E
has a longer cooldown of 18 seconds at rank 1. Once used, he can be punished.
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