Ekko
tier-2
P
Q

Hover on skill

W

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E

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R

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Toughest Matchups:
Vel'Koz
45.2%
Neeko
46.4%
Zoe
46.6%
Galio
46.9%
Vladimir
47.0%
Fizz
47.4%
role-midMid
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Ranked Solo
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rank-platinum+Platinum+
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11.4
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Ekko's Statistics

Playing against Ekko

Key Insights
P
procs off any of Ekko's autos and damaging abilities.
Q
always returns to Ekko, regardless of distance.
W
only stuns enemies when Ekko enters the AoE; enemies who enter before or after are slowed.
E
resets Ekko's auto attack.
Ekko is invulnerable and untargetable during
R
's cast.
You can tell
R
is available when his afterimage is behind him.
Power Spike
Has great chase and escape potential when proc'ing
P
for its movespeed buff.
R
will save him more often than not.
A well-positioned
W
and/or
R
can singlehandedly win teamfights.
Synergizes well with
Hextech Rocketbelt
,
Lich Bane
,
Zhonya's Hourglass
,
Demonic Embrace
, and
Rabadon's Deathcap
. Can opt for
Riftmaker
for extended fights.
Vulnerable
Struggles against most crowd control.
W
has a longer cooldown of 22 seconds at rank 1. Once used, he can be punished.
Forcing Ekko to use
R
defensively lowers his teamfighting potential since he can't safely enter teamfights.
Win Rate
50.9%
(-0.3%)
vs last patch
Pick Rate
5.9%
(-0.4%)
vs last patch
Ban Rate
6.3%
(-1.8%)
vs last patch
DMG/min
675
0
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Corrupting Potion
Stealth Ward

Core Build Path: 51.88% Win Rate (10598 Games)

Corrupting Potion
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Hextech Alternator
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Boots
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Blasting Wand
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Hextech Rocketbelt
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Sorcerer's Shoes
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Sheen
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Aether Wisp
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Blasting Wand
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Lich Bane

Core Final Build: 53.30% Win Rate (1561 Games)

Hextech Rocketbelt
Sorcerer's Shoes
Lich Bane
Zhonya's Hourglass
Void Staff
Rabadon's Deathcap

Runes: 54.40% Win Rate (739 Games)

Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Sudden Impact
Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Ravenous Hunter
Unique takedowns grant permanent Omnivamp.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Scaling Health
+15-90 HP, lvls 1-18
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

81% AP

13%

Most Frequent Recommended Build

Summoner Spells

Starting Items

Corrupting Potion
Stealth Ward

Core Build Path: 51.88% Win Rate (10598 Games)

Corrupting Potion
chevron-right
Hextech Alternator
chevron-right
Boots
chevron-right
Blasting Wand
chevron-right
Hextech Rocketbelt
chevron-right
Sorcerer's Shoes
chevron-right
Sheen
chevron-right
Aether Wisp
chevron-right
Blasting Wand
chevron-right
Lich Bane

Core Final Build: 53.30% Win Rate (1561 Games)

Hextech Rocketbelt
Sorcerer's Shoes
Lich Bane
Zhonya's Hourglass
Void Staff
Rabadon's Deathcap

Runes: 51.68% Win Rate (5780 Games)

Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Sudden Impact
Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Ravenous Hunter
Unique takedowns grant permanent Omnivamp.
Sorcery
Absolute Focus
While above 70% health, gain extra adaptive damage.
Gathering Storm
Gain increasing amounts of AD or AP, adaptive over the course of the game.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

81% AP

13%

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