Ezreal
tier-3
P
Q

Hover on skill

W

Hover on skill

E

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R

Hover on skill

Toughest Matchups:
Sivir
35.0%
Tristana
38.4%
Kai'Sa
40.7%
Caitlyn
41.2%
Twitch
41.2%
Lucian
43.1%
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Ranked Solo
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11.8
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Ezreal's Statistics

Playing against Ezreal

Key Insights
If
Q
hits an enemy, Ezreal's ability cooldowns are reduced by 1.5 seconds.
When
W
is proc'd by an ability, that ability's mana cost is refunded and an additional 60 mana is restored.
E
prioritizes targets affected by
W
.
E
can be timed to ignore a displacement ability.
R
grants vision of where it travels.
Power Spike
Has a safe laning phase.
Excels at poking from a safe distance, especially before teamfights.
Synergizes well with
Duskblade of Draktharr
,
Essence Reaver
,
Manamune
,
Blade of The Ruined King
,
Serylda's Grudge
, and
Ravenous Hydra
. Can opt for
Galeforce
,
Immortal Shieldbow
,
Trinity Force
, or
Divine Sunderer
when needed.
Vulnerable
Needs to constantly land his skillshots or he'll have significantly lower damage output.
E
has a high cooldown of 28 seconds at rank 1. Once used, he can be punished.
Win Rate
47.6%
(-0.3%)
vs last patch
Pick Rate
21.1%
(-0.9%)
vs last patch
Ban Rate
3.0%
(-0.4%)
vs last patch
DMG/min
779
(-6)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Doran's Blade
Health Potion
Stealth Ward

Core Build Path: 51.37% Win Rate (146 Games)

Sheen
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Caulfield's Warhammer
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Cloak of Agility
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Essence Reaver
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Ionian Boots of Lucidity
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Caulfield's Warhammer
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Manamune

Core Final Build: 60.50% Win Rate (319 Games)

Essence Reaver
Ionian Boots of Lucidity
Manamune
Duskblade of Draktharr
Serylda's Grudge
Guardian Angel

Runes: 53.16% Win Rate (237 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Presence of Mind
Increase your mana or energy regeneration when damaging an enemy champion. Takedowns restore mana or energy.
Legend: Bloodline
Takedowns on enemies grant permanent Lifesteal. Weaker earlier but stronger later game than other Legend Runes.
Cut Down
Deal more damage to champions with more max health than you.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

29% AP

69% AD

Most Frequent Recommended Build

Summoner Spells

Starting Items

Doran's Blade
Health Potion
Stealth Ward

Core Build Path: 49.41% Win Rate (931 Games)

Sheen
chevron-right
Caulfield's Warhammer
chevron-right
Cloak of Agility
chevron-right
Essence Reaver
chevron-right
Ionian Boots of Lucidity
chevron-right
Caulfield's Warhammer
chevron-right
Manamune

Core Final Build: 60.50% Win Rate (319 Games)

Essence Reaver
Ionian Boots of Lucidity
Manamune
Duskblade of Draktharr
Serylda's Grudge
Guardian Angel

Runes: 49.08% Win Rate (601 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Presence of Mind
Increase your mana or energy regeneration when damaging an enemy champion. Takedowns restore mana or energy.
Legend: Bloodline
Takedowns on enemies grant permanent Lifesteal. Weaker earlier but stronger later game than other Legend Runes.
Coup de Grace
Deal more damage to low health enemy champions.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

29% AP

69% AD

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