Ezreal
tier-3
P
Q

Hover on skill

W

Hover on skill

E

Hover on skill

R

Hover on skill

Toughest Matchups:
Varus
43.2%
Sivir
47.2%
Samira
47.4%
Jhin
48.3%
Lucian
48.9%
Draven
49.1%
role-botADC
arrow-dropdown
add
Add a Matchup
Ranked Solo
arrow-dropdown
rank-platinum+Platinum+
arrow-dropdown
11.4
arrow-dropdown

Ezreal's Statistics

Playing against Ezreal

Key Insights
If
Q
hits an enemy, Ezreal's ability cooldowns are reduced by 1.5 seconds.
When
W
is proc'd by an ability, that ability's mana cost is refunded and an additional 60 mana is restored.
E
prioritizes targets affected by
W
.
E
can be timed to ignore a displacement ability.
R
grants vision of where it travels.
Power Spike
Has a safe laning phase.
Excels at poking from a safe distance, especially before teamfights.
Synergizes well with
Trinity Force
,
Manamune
,
Blade of The Ruined King
,
Serylda's Grudge
, and
Ravenous Hydra
. Can opt for
Divine Sunderer
for more survivability.
Vulnerable
Needs to constantly land his skillshots or he'll have significantly lower damage output.
E
has a high cooldown of 28 seconds at rank 1. Once used, he can be punished.
Win Rate
47.2%
(-0.1%)
vs last patch
Pick Rate
23.5%
(+3.9%)
vs last patch
Ban Rate
3.9%
(+1.8%)
vs last patch
DMG/min
783
0
vs last patch

Highest Win % Recommended Build

Get this build for Ezreal directly in your client.
Save 5 minutes of searching, setting runes, and shifting between tabs.
Summoner Spells

Starting Items

Doran's Blade
Health Potion
Stealth Ward

Core Build Path: 53.61% Win Rate (2397 Games)

Sheen
chevron-right
Caulfield's Warhammer
chevron-right
Cloak of Agility
chevron-right
Essence Reaver
chevron-right
Ionian Boots of Lucidity
chevron-right
Serrated Dirk
chevron-right
Caulfield's Warhammer
chevron-right
Duskblade of Draktharr

Core Final Build: 56.06% Win Rate (4110 Games)

Essence Reaver
Ionian Boots of Lucidity
Duskblade of Draktharr
Ravenous Hydra
Serylda's Grudge
Guardian Angel

Runes: 50.33% Win Rate (2907 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Presence of Mind
Increase your mana or energy regeneration when damaging an enemy champion. Takedowns restore mana or energy.
Legend: Bloodline
Takedowns on enemies grant permanent Lifesteal. Weaker earlier but stronger later game than other Legend Runes.
Coup de Grace
Deal more damage to low health enemy champions.
Inspiration
Magical Footwear
You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.
Biscuit Delivery
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

30% AP

68% AD

Most Frequent Recommended Build

Summoner Spells

Starting Items

Doran's Blade
Health Potion
Stealth Ward

Core Build Path: 51.19% Win Rate (15496 Games)

Sheen
chevron-right
Caulfield's Warhammer
chevron-right
Cloak of Agility
chevron-right
Essence Reaver
chevron-right
Ionian Boots of Lucidity
chevron-right
Serrated Dirk
chevron-right
Caulfield's Warhammer
chevron-right
Duskblade of Draktharr

Core Final Build: 56.06% Win Rate (4110 Games)

Essence Reaver
Ionian Boots of Lucidity
Duskblade of Draktharr
Ravenous Hydra
Serylda's Grudge
Guardian Angel

Runes: 47.28% Win Rate (10750 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Presence of Mind
Increase your mana or energy regeneration when damaging an enemy champion. Takedowns restore mana or energy.
Legend: Bloodline
Takedowns on enemies grant permanent Lifesteal. Weaker earlier but stronger later game than other Legend Runes.
Coup de Grace
Deal more damage to low health enemy champions.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

30% AP

68% AD

close