Fiora
tier-1
P
Q

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W

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E

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R

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Recommended Build

Summoner Spells

Starting Items

Doran's Blade
Health Potion

Core Build Path: 54.33% Win Rate (15421 Games)

Plated Steelcaps
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Divine Sunderer
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Ravenous Hydra
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Blade of The Ruined King
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Hullbreaker
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Spear Of Shojin

Core Final Build: 54.33% Win Rate (15421 Games)

Plated Steelcaps
Divine Sunderer
Ravenous Hydra
Blade of The Ruined King
Hullbreaker
Spear Of Shojin

Runes

Resolve
Grasp of the Undying
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Demolish
Charge up a powerful attack against a tower while near it.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 55s
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Scorch
Your first damaging ability hit every 10s burns champions.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Magic Resist
+8 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

Fiora's Statistics

Kills5.5

Deaths5.8

Assists4.2

Damage20,188.6

Damage Mitigated29,507.8

Gold Earned11,532.3

Gold Earned11,532.3

Playing against Fiora

Key Insights
Fiora or her enemy can walk back to drop a "bad" Vital and spawn in a better positioned one.
Hitting an enemy with
Q
reduces its cooldown by 50%. This also works on turrets and wards.
W
can block literally any form of crowd control or non-turret damage.
E
resets Fiora's auto attack.
As long as 1
R
Vital is proc'd before the target dies, a Victory Zone is created. Further Vital procs increase the Zone's duration.
Power Spike
Has incredible scaling and can out-duel most enemies in a side lane.
Takes down turrets very quickly.
Excels at extended trades with
.
R
's extra Vitals and the Victory Zone give enough healing to turn fights around.
Synergizes well with
Trinity Force
,
Ravenous Hydra
,
Sterak's Gage
,
Blade of The Ruined King
, and
Guardian Angel
. Can opt for
Stridebreaker
,
Divine Sunderer
, or
Goredrinker
when needed.
Vulnerable
Extremely high skill champion that requires a lot of well-timed ability casts and outplays to perform well. One misplay can severely cost her.
Very reliant on gold and levels.
Missing a
Q
hurts her damage output and mobility.
W
has a longer cooldown of 24 seconds at rank 1. Once used, she can be punished.
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