Fiora
tier-3
P
Q

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W

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E

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R

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Toughest Matchups:
Kled
41.3%
Shen
43.3%
Jayce
44.2%
Malphite
44.8%
Sion
45.3%
Renekton
45.5%
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11.2
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Fiora's Statistics

Playing against Fiora

Key Insights
Fiora or her enemy can walk back to drop a "bad" Vital and spawn in a better positioned one.
Hitting an enemy with
Q
reduces its cooldown by 50%. This also works on turrets and wards.
W
can block literally any form of crowd control or non-turret damage.
E
resets Fiora's auto attack.
As long as 1
R
Vital is proc'd before the target dies, a Victory Zone is created. Further Vital procs increase the Zone's duration.
Power Spike
Has incredible scaling and can out-duel most enemies in a side lane.
Takes down turrets very quickly.
Excels at extended trades with
P
.
R
's extra Vitals and the Victory Zone give enough healing to turn fights around.
Synergizes well with
Trinity Force
,
Ravenous Hydra
,
Sterak's Gage
,
Blade of The Ruined King
, and
Guardian Angel
. Can opt for
Stridebreaker
,
Divine Sunderer
, or
Goredrinker
when needed.
Vulnerable
Extremely high skill champion that requires a lot of well-timed ability casts and outplays to perform well. One misplay can severely cost her.
Very reliant on gold and levels.
Missing a
Q
hurts her damage output and mobility.
W
has a longer cooldown of 24 seconds at rank 1. Once used, she can be punished.
Win Rate
49.3%
(+0.7%)
vs last patch
Pick Rate
5.6%
(-0.4%)
vs last patch
Ban Rate
6.7%
(-0.6%)
vs last patch
DMG/min
655
(+2)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Doran's Blade
Health Potion
Stealth Ward

Core Build Path: 54.29% Win Rate (536 Games)

Ironspike Whip
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Boots
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Phage
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Kindlegem
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Goredrinker
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Mercury's Treads
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Tiamat
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Vampiric Scepter
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Caulfield's Warhammer
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Ravenous Hydra

Core Final Build: 62.65% Win Rate (83 Games)

Goredrinker
Mercury's Treads
Ravenous Hydra
Sterak's Gage
Death's Dance
Guardian Angel

Runes: 52.12% Win Rate (165 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Coup de Grace
Deal more damage to low health enemy champions.
Domination
Taste of Blood
Heal when you damage an enemy champion.
Ravenous Hunter
Unique takedowns grant permanent Omnivamp.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

69% AD

25% True

Most Frequent Recommended Build

Summoner Spells

Starting Items

Doran's Blade
Health Potion
Stealth Ward

Core Build Path: 49.71% Win Rate (1199 Games)

Pickaxe
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Ironspike Whip
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Phage
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Kindlegem
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Goredrinker
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Plated Steelcaps
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Tiamat
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Vampiric Scepter
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Caulfield's Warhammer
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Ravenous Hydra

Core Final Build: 69.23% Win Rate (221 Games)

Goredrinker
Plated Steelcaps
Ravenous Hydra
Sterak's Gage
Death's Dance
Guardian Angel

Runes: 47.47% Win Rate (731 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Coup de Grace
Deal more damage to low health enemy champions.
Resolve
Demolish
Charge up a powerful attack against a tower while near it.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

69% AD

25% True

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