Gnar
tier-3
P
Q

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W

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E

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R

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Recommended Build

Summoner Spells

Starting Items

Doran's Shield
Health Potion

Core Build Path: 51.29% Win Rate (3870 Games)

Plated Steelcaps
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Trinity Force
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Hullbreaker
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Black Cleaver
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Wit's End
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Dead Man's Plate

Core Final Build: 51.29% Win Rate (3870 Games)

Plated Steelcaps
Trinity Force
Hullbreaker
Black Cleaver
Wit's End
Dead Man's Plate

Runes

Resolve
Grasp of the Undying
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Demolish
Charge up a powerful attack against a tower while near it.
Second Wind
After taking damage from an enemy champion heal back some missing health over time.
Unflinching
Gain a small amount of tenacity that increases with missing health.
Precision
Triumph
Takedowns restore 10% of your missing health and grant an additional 20 gold.
Legend: Tenacity
Takedowns on enemies grant permanent Tenacity.
Attack Speed
+10% Attack Speed
Armor
+6 Armor
Armor
+6 Armor
1
2
3
4
5
6
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8
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10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

Gnar's Statistics

Kills4.8

Deaths5.4

Assists6.1

Damage20,897.5

Damage Mitigated26,034.8

Gold Earned11,481.7

Gold Earned11,481.7

Playing against Gnar

Key Insights
When Gnar reaches max Rage, he can cast any ability to transform earlier.
Q
's cooldown is reduced dramatically if Gnar catches the boomerang or picks up the boulder.
After transforming back to Mini Gnar, he's granted
W
's bonus movespeed and can't gain Rage for 15 seconds.
Gnar bounces a second time if
E
hits a unit. If at max Rage, he will transform into Mega Gnar and still bounce a second time.
Power Spike
Can create his own CC chain as Mega Gnar.
Excels at extended trades and teamfights.
At max rank,
R
has a cooldown of 30 seconds, letting him cast it at least once every transformation.
Synergizes well with
Trinity Force
,
Black Cleaver
,
Sterak's Gage
,
Randuin's Omen
, and
Titanic Hydra
. Can opt for
Divine Sunderer
,
Stridebreaker
, or
Goredrinker
when needed.
Vulnerable
Forcing Gnar to transform before teamfights can hurt him and his team.
His laning strength is much weaker if he can't consistently catch or pick up
Q
.
E
has a longer cooldown of 22 seconds at rank 1. Once used, he can be punished.
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