Graves
tier-5
P
Q

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W

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E

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R

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Recommended Build

Summoner Spells

Starting Items

Mosstomper Seedling
Health Potion

Core Build Path: NaN% Win Rate (642 Games)

Umbral Glaive
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Berserker's Greaves
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Eclipse
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The Collector
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Black Cleaver
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Lord Dominik's Regards

Core Final Build: NaN% Win Rate (642 Games)

Umbral Glaive
Berserker's Greaves
Eclipse
The Collector
Black Cleaver
Lord Dominik's Regards

Runes

Domination
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Sudden Impact
Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Treasure Hunter
Unique takedowns grant additional gold the first time they are collected.
Precision
Triumph
Takedowns restore 5% of your missing health and grant an additional 20 gold.
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Magic Resist
+8 MR
1
2
3
4
5
6
7
8
9
10
11
12
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14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

Graves's Statistics

Kills6.9

Deaths5.5

Assists7.6

Damage19,590.5

Damage Mitigated25,321.5

Gold Earned12,595.0

Gold Earned12,595.0

Playing against Graves

Key Insights
Graves's autos can hit multiple enemies and can be blocked by other units.
If
Q
collides with a wall, it returns faster.
E
's bonus armor stacks up to 8 times.
E
resets Graves's auto attack.
If Graves uses
E
while reloading, he can cast other abilities mid-dash.
Power Spike
Scales well and has a strong early game. Has the option to play aggressively and invade the enemy jungler.
Has high burst damage with
Q
and
R
.
A well-placed
W
can win teamfights.
Synergizes well with
Immortal Shieldbow
,
Bloodthirster
,
Infinity Edge
,
Lord Dominik's Regards
,
Edge of Night
, and
Ravenous Hydra
. Can opt for
Galeforce
,
Eclipse
, or
Prowler's Claw
when needed.
Vulnerable
Can be kited very easily by mobile champions.
Struggles against magic damage, as
E
only grants Armor.
R
can be underwhelming in most situations past the mid-game, and is more commonly used for mobility over damage then.
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