Hecarim
tier-3
P
Q

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W

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E

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R

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Recommended Build

Summoner Spells

Starting Items

Gustwalker Hatchling
Health Potion

Core Build Path: 55.10% Win Rate (2608 Games)

Ionian Boots of Lucidity
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Manamune
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Spear Of Shojin
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Black Cleaver
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Eclipse
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Maw of Malmortius

Core Final Build: 55.10% Win Rate (2608 Games)

Ionian Boots of Lucidity
Manamune
Spear Of Shojin
Black Cleaver
Eclipse
Maw of Malmortius

Runes

Sorcery
Phase Rush
Hitting an enemy champion with 3 separate attacks or abilities grants a burst of MS.
Nimbus Cloak
After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Celerity
All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Waterwalking
Gain MS and AP or AD, adaptive in the river.
Domination
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Ingenious Hunter
Unique takedowns grant permanent Item Haste (includes Trinkets).
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Scaling Health
+15-90 HP (based on level)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

Hecarim's Statistics

Kills7.9

Deaths5.7

Assists8.2

Damage19,244.2

Damage Mitigated33,455.4

Gold Earned12,459.4

Gold Earned12,459.4

Playing against Hecarim

Key Insights
If
Q
hits an enemy, Hecarim gains a stack, amplifying
Q
's damage and reducing its cooldown by 0.75 seconds, up to 3 stacks.
W
also heals Hecarim for 15% of the damage his teammates deal.
Hecarim's attack range increases to 425 when
E
is fully charged, letting him target enemies over walls.
R
's Spectral Riders deal the damage; the Fear only applies to where Hecarim stops.
Power Spike
Excels at extended trades, skirmishes, and teamfights, especially with a fully stacked
Q
.
His ganking and teamfighting become much stronger after unlocking
R
's AoE fear.
Synergizes well with
Trinity Force
,
Black Cleaver
,
Sterak's Gage
,
Dead Man's Plate
,
Force of Nature
, and
Spirit Visage
. Can opt for
Divine Sunderer
,
Turbo Chemtank
,
Goredrinker
,
Sunfire Aegis
, or
Prowler's Claw
when needed.
Vulnerable
Significantly harder to play from behind.
Without
W
, he can't survive as long in fights.
Forcing Hecarim to use
R
defensively lowers his teamfighting potential since he'll have less playmaking capabilities.
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