Hecarim
tier-3
P
Q

Hover on skill

W

Hover on skill

E

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R

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Toughest Matchups:
Udyr
38.2%
Talon
43.4%
Olaf
48.1%
Master Yi
49.5%
Diana
49.6%
Kindred
49.6%
role-jungleJungle
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Ranked Solo
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rank-platinum+Platinum+
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11.20
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Hecarim's Statistics

Playing against Hecarim

Key Insights
If
Q
hits an enemy, Hecarim gains a stack, amplifying
Q
's damage and reducing its cooldown by 1 second, up to 2 stacks.
W
also heals Hecarim for 15% of the damage his teammates deal.
Hecarim's attack range increases to 450 when
E
is fully charged, letting him target enemies over walls.
R
's Spectral Riders deal the damage; the Fear only applies to where Hecarim stops.
Power Spike
Excels at extended trades, skirmishes, and teamfights, especially with a fully stacked
Q
.
His ganking and teamfighting become much stronger after unlocking
R
's AoE fear.
Synergizes well with
Trinity Force
,
Black Cleaver
,
Sterak's Gage
, and
Dead Man's Plate
. Can opt for
Goredrinker
,
Sunfire Aegis
,
Turbo Chemtank
, or
Prowler's Claw
when needed.
Vulnerable
Significantly harder to play from behind.
Without
W
, he can't survive as long in fights.
Forcing Hecarim to use
R
defensively lowers his teamfighting potential since he'll have less playmaking capabilities.
Win Rate
50.5%
(+0.9%)
vs last patch
Pick Rate
5.9%
(-0.5%)
vs last patch
Ban Rate
2.7%
(-0.3%)
vs last patch
DMG/min
621
(-12)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Emberknife
Refillable Potion
Stealth Ward

Core Build Path: 54.29% Win Rate (595 Games)

Ionian Boots of Lucidity
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Sheen
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Phage
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Kindlegem
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Divine Sunderer
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Phage
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Pickaxe
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Sterak's Gage

Core Final Build: 60.70% Win Rate (369 Games)

Ionian Boots of Lucidity
Divine Sunderer
Sterak's Gage
Death's Dance
Spirit Visage
Thornmail

Runes: 56.00% Win Rate (200 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Tenacity
Takedowns on enemies grant permanent Tenacity.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Conditioning
After 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
Unflinching
Gain a small amount of tenacity that increases with missing health.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

13%

79% AD

Most Frequent Recommended Build

Summoner Spells

Starting Items

Emberknife
Refillable Potion
Stealth Ward

Core Build Path: 52.19% Win Rate (2374 Games)

Ionian Boots of Lucidity
chevron-right
Sheen
chevron-right
Phage
chevron-right
Kindlegem
chevron-right
Divine Sunderer
chevron-right
Phage
chevron-right
Pickaxe
chevron-right
Sterak's Gage

Core Final Build: 60.70% Win Rate (369 Games)

Ionian Boots of Lucidity
Divine Sunderer
Sterak's Gage
Death's Dance
Spirit Visage
Thornmail

Runes: 46.67% Win Rate (1937 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Coup de Grace
Deal more damage to low health enemy champions.
Domination
Sudden Impact
Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.
Ravenous Hunter
Unique takedowns grant permanent Omnivamp.
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

13%

79% AD

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