Hecarim
tier-5
P
Q

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W

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E

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R

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Recommended Build

Summoner Spells

Starting Items

Emberknife
Refillable Potion

Core Build Path: NaN% Win Rate (2989 Games)

Ionian Boots of Lucidity
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Divine Sunderer
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Death's Dance
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Manamune
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Frozen Heart
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Dead Man's Plate

Core Final Build: NaN% Win Rate (2989 Games)

Ionian Boots of Lucidity
Divine Sunderer
Death's Dance
Manamune
Frozen Heart
Dead Man's Plate

Runes

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 10% of your missing health and grant an additional 20 gold.
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Coup de Grace
Deal more damage to low health enemy champions.
Sorcery
Nimbus Cloak
After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Celerity
All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Scaling Health
+15-90 HP (based on level)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

Hecarim's Statistics

Kills7.7

Deaths5.8

Assists8.7

Damage16,830.5

Damage Mitigated30,611.5

Gold Earned11,966.7

Gold Earned11,966.7

Playing against Hecarim

Key Insights
If
Q
hits an enemy, Hecarim gains a stack, amplifying
Q
's damage and reducing its cooldown by 1 second, up to 2 stacks.
W
also heals Hecarim for 15% of the damage his teammates deal.
Hecarim's attack range increases to 450 when
E
is fully charged, letting him target enemies over walls.
R
's Spectral Riders deal the damage; the Fear only applies to where Hecarim stops.
Power Spike
Excels at extended trades, skirmishes, and teamfights, especially with a fully stacked
Q
.
His ganking and teamfighting become much stronger after unlocking
R
's AoE fear.
Synergizes well with
Trinity Force
,
Black Cleaver
,
Sterak's Gage
,
Dead Man's Plate
,
Force of Nature
, and
Spirit Visage
. Can opt for
Divine Sunderer
,
Turbo Chemtank
,
Goredrinker
,
Sunfire Aegis
, or
Prowler's Claw
when needed.
Vulnerable
Significantly harder to play from behind.
Without
W
, he can't survive as long in fights.
Forcing Hecarim to use
R
defensively lowers his teamfighting potential since he'll have less playmaking capabilities.
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