Irelia
tier-4
P
Q

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W

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E

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R

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Toughest Matchups:
Jax
43.1%
Renekton
45.5%
Sett
45.6%
Tryndamere
45.7%
Nasus
46.5%
Shen
47.7%
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Ranked Solo
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11.4
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Irelia's Statistics

Playing against Irelia

Key Insights
Q
's cooldown resets on marked targets, kills, or if the target is killed mid-dash.
W
's channel cannot be interrupted by hard CC; only Irelia can end it early.
E
and
R
mark enemy champions and large monsters hit.
Enemies who pass through
R
's blades take damage and are slowed by 90% for 1.5 seconds.
Power Spike
Has a natural spike in threat every time
P
is fully stacked and when there are minions nearby, letting her
Q
around.
Has a lot of outplay potential with
Q
.
E
can be cast during
Q
to speed up the stun and all-in.
Synergizes well with
Trinity Force
,
Ravenous Hydra
,
Blade of The Ruined King
,
Sterak's Gage
, and
Wit's End
. Can opt for
Divine Sunderer
for more sustain.
Vulnerable
Significantly harder to play from behind.
Weaker when
P
isn't fully stacked, and can be abused during that time.
Struggles against magic damage, as
W
only blocks physical damage.
Win Rate
46.8%
(+0.1%)
vs last patch
Pick Rate
7.3%
(-0.1%)
vs last patch
Ban Rate
13.1%
(+2.1%)
vs last patch
DMG/min
636
(-8)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Doran's Blade
Health Potion
Stealth Ward

Core Build Path: 58.25% Win Rate (1255 Games)

Corrupting Potion
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Vampiric Scepter
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Recurve Bow
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Boots
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Pickaxe
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Blade of The Ruined King
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Plated Steelcaps
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Sheen
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Hearthbound Axe
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Kindlegem
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Trinity Force

Core Final Build: 58.75% Win Rate (1183 Games)

Blade of The Ruined King
Plated Steelcaps
Trinity Force
Sterak's Gage
Death's Dance
Guardian Angel

Runes: 49.26% Win Rate (544 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Last Stand
Deal more damage to champions while you are low on health.
Domination
Taste of Blood
Heal when you damage an enemy champion.
Ravenous Hunter
Unique takedowns grant permanent Omnivamp.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

31% AP

64% AD

Most Frequent Recommended Build

Summoner Spells

Starting Items

Corrupting Potion
Stealth Ward

Core Build Path: 47.36% Win Rate (7070 Games)

Corrupting Potion
chevron-right
Vampiric Scepter
chevron-right
Recurve Bow
chevron-right
Boots
chevron-right
Pickaxe
chevron-right
Blade of The Ruined King
chevron-right
Plated Steelcaps
chevron-right
Sheen
chevron-right
Hearthbound Axe
chevron-right
Kindlegem
chevron-right
Trinity Force

Core Final Build: 58.75% Win Rate (1183 Games)

Blade of The Ruined King
Plated Steelcaps
Trinity Force
Sterak's Gage
Death's Dance
Guardian Angel

Runes: 47.16% Win Rate (2307 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Presence of Mind
Increase your mana or energy regeneration when damaging an enemy champion. Takedowns restore mana or energy.
Legend: Bloodline
Takedowns on enemies grant permanent Lifesteal. Weaker earlier but stronger later game than other Legend Runes.
Last Stand
Deal more damage to champions while you are low on health.
Domination
Sudden Impact
Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.
Ravenous Hunter
Unique takedowns grant permanent Omnivamp.
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
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8
9
10
11
12
13
14
15
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18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

31% AP

64% AD

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