Irelia
tier-2
P
Q

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W

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E

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R

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Recommended Build

Summoner Spells

Starting Items

Corrupting Potion

Core Build Path: NaN% Win Rate (1542 Games)

Blade of The Ruined King
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Plated Steelcaps
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Divine Sunderer
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Wit's End
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Death's Dance
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Chempunk Chainsword

Core Final Build: NaN% Win Rate (1542 Games)

Blade of The Ruined King
Plated Steelcaps
Divine Sunderer
Wit's End
Death's Dance
Chempunk Chainsword

Runes

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Presence of Mind
Increase your mana or energy regeneration when damaging an enemy champion. Takedowns restore mana or energy.
Legend: Tenacity
Takedowns on enemies grant permanent Tenacity.
Coup de Grace
Deal more damage to low health enemy champions.
Resolve
Second Wind
After taking damage from an enemy champion heal back some missing health over time.
Overgrowth
Gain permanent max health when minions or monsters die near you.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Magic Resist
+8 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

Irelia's Statistics

Kills6.6

Deaths6.9

Assists4.6

Damage21,355.2

Damage Mitigated29,674.7

Gold Earned12,669.3

Gold Earned12,669.3

Playing against Irelia

Key Insights
Q
's cooldown resets on marked targets, kills, or if the target is killed mid-dash.
W
's channel cannot be interrupted by hard CC; only Irelia can end it early.
E
and
R
mark enemy champions and large monsters hit.
Enemies who pass through
R
's blades take damage and are slowed by 90% for 1.5 seconds.
Power Spike
Excels at all-ins.
Has a natural spike in threat every time
is fully stacked and when there are minions nearby, letting her
Q
around.
Has a lot of outplay potential with
Q
.
Synergizes well with
Immortal Shieldbow
,
Blade of The Ruined King
,
Wit's End
,
Death's Dance
, and
Guardian Angel
. Can opt for
Trinity Force
or
Divine Sunderer
when needed.
Vulnerable
Significantly harder to play from behind.
Weaker when
isn't fully stacked, and can be abused during that time.
Struggles against magic damage, as
W
only reduces half as much magic damage as it does physical damage.
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