Ivern
tier-5
P
Q

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W

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E

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R

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Recommended Build

Summoner Spells

Starting Items

Hailblade
Refillable Potion

Core Build Path: NaN% Win Rate (1122 Games)

Mobility Boots
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Moonstone Renewer
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Chemtech Putrifier
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Staff of Flowing Water
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Ardent Censer
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Mejai's Soulstealer

Core Final Build: NaN% Win Rate (1122 Games)

Mobility Boots
Moonstone Renewer
Chemtech Putrifier
Staff of Flowing Water
Ardent Censer
Mejai's Soulstealer

Runes

Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Nullifying Orb
Gain a magic damage shield when taken to low health by magic damage.
Celerity
All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Gathering Storm
Gain increasing amounts of AD or AP, adaptive over the course of the game.
Inspiration
Perfect Timing
Gain a free Commencing Stopwatch. After 14 minutes, it can be used for a one time Stasis effect.

Each takedown you get shortens this timer by 120 seconds.
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Scaling Cooldown Reduction
+8 Ability Haste
Armor
+6 Armor
Magic Resist
+8 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

E

Q

W

Damage Breakdown

Ivern's Statistics

Kills2.7

Deaths4.7

Assists13.4

Damage8,212.7

Damage Mitigated10,053.3

Gold Earned9,316.1

Gold Earned9,316.1

Playing against Ivern

Key Insights
W
temporarily reveals the affected area.
W
's brushes behave exactly like normal brushes.
E
's damage and slow go through even if the shield breaks.
Ivern, his teammates, and
R
can dash to
Q
's target, stopping at their attack range. Ivern always dashes to melee range.
Power Spike
Excels at enabling and peeling carries in fights.
From level 5 onwards, killing Blue/Red buffs leave a second one behind for another teammate. If a teammate kills it, only Ivern can pick up the second buff.
Naturally strong invader with
+ Smite's instant kills.
E
can be used on teammates or
R
to find picks with its powerful slow.
Synergizes well with
Moonstone Renewer
,
Staff of Flowing Water
,
Ardent Censer
,
Redemption
, and
Zeke's Convergence
. Can opt for
Evenshroud
,
Shurelya's Battlesong
, or
Imperial Mandate
when needed.
Vulnerable
Has a weaker early game and is susceptible to being invaded early on due to being at lower health from
.
Most vulnerable when
E
is used on others.
R
’s knock up attack can be dodged.
Relies too much on
R
to be effective.
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