's damage and slow go through even if the shield breaks.
Ivern, his teammates, and
R
can dash to
Q
's target, stopping at their attack range. Ivern always dashes to melee range.
Power Spike
Excels at enabling and peeling carries in fights.
From level 5 onwards, killing Blue/Red buffs leave a second one behind for another teammate. If a teammate kills it, only Ivern can pick up the second buff.
Naturally strong invader with
+ Smite's instant kills.
E
can be used on teammates or
R
to find picks with its powerful slow.
Synergizes well with
,
,
,
, and
. Can opt for
,
, or
when needed.
Vulnerable
Has a weaker early game and is susceptible to being invaded early on due to being at lower health from
.
Most vulnerable when
E
is used on others.
R
’s knock up attack can be dodged.
Relies too much on
R
to be effective.
Made with Lots of Love and Tilt in Los Angeles, CA.