Janna
tier-4
P
Q

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W

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E

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R

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Toughest Matchups:
Shaco
39.1%
Swain
41.2%
Vel'Koz
41.3%
Zyra
43.4%
Karma
45.0%
Rell
45.5%
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Ranked Solo
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11.4
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Janna's Statistics

Playing against Janna

Key Insights
When
W
is not on cooldown, Janna gains bonus movespeed.
E
's bonus AD persists until the shield expires or breaks.
E
can also be cast on turrets.
Slowing or knocking up an enemy champion with other abilities reduces
E
's cooldown by 20%, up to once per ability.
Power Spike
Proper positioning for
P
lets teammates play more aggressively.
Q
's cast direction is hidden and only unveiled on launch, letting her outplay enemies.
R
doubles as a peeling tool with its knockback.
Synergizes well with
Imperial Mandate
,
Staff of Flowing Water
,
Vigilant Wardstone
,
Redemption
,
Ardent Censer
, and
Zeke's Convergence
. Can opt for
Moonstone Renewer
for more healing.
Vulnerable
Immobile, leaving her vulnerable to ganks. This is especially true when
W
is on cooldown.
E
is easier to deal with since the shield decays over time.
R
has a longer cooldown of 150 seconds at rank 1. Once used, her strength diminishes in fights.
Win Rate
49.2%
(-0.4%)
vs last patch
Pick Rate
5.3%
(-0.3%)
vs last patch
Ban Rate
0.4%
(-0.0%)
vs last patch
DMG/min
287
(+1)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Health Potion
Stealth Ward
Spellthief's Edge

Core Build Path: 52.73% Win Rate (550 Games)

Boots
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Ionian Boots of Lucidity
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Bandleglass Mirror
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Kindlegem
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Imperial Mandate
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Forbidden Idol
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Staff of Flowing Water

Core Final Build: 58.33% Win Rate (24 Games)

Ionian Boots of Lucidity
Imperial Mandate
Staff of Flowing Water
Ardent Censer
Redemption
Vigilant Wardstone

Runes: 53.20% Win Rate (297 Games)

Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Celerity
All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Scorch
Your first damaging ability hit every 10s burns champions.
Domination
Taste of Blood
Heal when you damage an enemy champion.
Relentless Hunter
Unique takedowns grant permanent out of combat MS.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

W

E

Q

Damage Breakdown

85% AP

Most Frequent Recommended Build

Summoner Spells

Starting Items

Health Potion
Stealth Ward
Spellthief's Edge

Core Build Path: 51.95% Win Rate (1182 Games)

Boots
chevron-right
Ionian Boots of Lucidity
chevron-right
Bandleglass Mirror
chevron-right
Kindlegem
chevron-right
Moonstone Renewer
chevron-right
Forbidden Idol
chevron-right
Staff of Flowing Water

Core Final Build: 78.38% Win Rate (37 Games)

Ionian Boots of Lucidity
Moonstone Renewer
Staff of Flowing Water
Ardent Censer
Redemption
Vigilant Wardstone

Runes: 50.21% Win Rate (948 Games)

Sorcery
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Celerity
All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Scorch
Your first damaging ability hit every 10s burns champions.
Domination
Taste of Blood
Heal when you damage an enemy champion.
Relentless Hunter
Unique takedowns grant permanent out of combat MS.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

W

E

Q

Damage Breakdown

85% AP

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