Statistics
Type | Average | Role Placement | Placement Change this patch |
---|---|---|---|
Win Rate | 52.53% | 5 / 44 | 12 |
Play Rate | 2.21% | 15 / 44 | 2 |
Ban Rate | 0.71% | 14 / 44 | 3 |
Playerbase Average Games Played | 5.19 | 37 / 44 | 3 |
Gold Earned | 11785 | 13 / 44 | 0 |
Kills | 8.52 | 6 / 44 | 2 |
Deaths | 5.58 | 8 / 44 | 2 |
Assists | 5.65 | 40 / 44 | 3 |
Damage Dealt | 21442 | 14 / 44 | 8 |
Damage Taken | 26008 | 6 / 44 | 0 |
Minions Killed | 159.23 | 24 / 44 | 1 |
Overall Placement | 3 / 44 | 6 |
Overall Champion Matrix
Win Rate % By Patch
Play Rate % By Patch
Damage Composition
- Physical
- Magic
- True
Trinket Stats


Most Frequent Skill Order




Highest Win % Skill Order




Highest Win % Runes
Gain stacks of adaptive force when attacking enemy champions. After reaching 5 stacks, convert a portion of your damage to true and heal for that amount.
Takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown.
Deal more damage to low health enemy champions.
Heal when you damage an enemy champion.
Unique
+6 AD or +10 AP
+6 AD or +10 AP
+6 MR
Most Frequent Completed Build
Highest Win % Completed Build
Most Frequent Starters
Highest Win % Starters
Most Frequent Runes
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased
Deal more damage to low health enemy champions.
Heal when you damage an enemy champion.
Unique
+6 AD or +10 AP
+6 AD or +10 AP
+6 MR