Kha'Zix
tier-1
P
Q

Hover on skill

W

Hover on skill

E

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R

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Toughest Matchups:
Talon
43.7%
Hecarim
45.2%
Nocturne
45.7%
Rengar
45.8%
Graves
46.2%
Master Yi
47.3%
role-jungleJungle
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Ranked Solo
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rank-platinum+Platinum+
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11.20
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Kha'Zix's Statistics

Playing against Kha'Zix

Key Insights
Kha'Zix can evolve an ability each time he ranks up
R
.
Q
and his autos gain 50 range,
W
fires three spikes and slows enemies,
E
gains range and resets on Takedowns, and
R
gains a third cast and increases the duration to 2 seconds.
If an Isolated target is hit by evolved
Q
, it refunds 45% of its cooldown.
If an Isolated target is hit by evolved
W
, the slow is increased to 90%.
W
also heals Kha'Zix if he's within the explosion's radius.
Power Spike
Excels at finding picks and isolated 1v1's.
Spikes at his evolutions at levels 6, 11, and 16.
When behind, evolving
W
for wider hits can poke better and help stop sieges.
Synergizes well with
Duskblade of Draktharr
,
Youmuu's Ghostblade
,
Edge of Night
,
Serylda's Grudge
, and
Ravenous Hydra
. Can opt for
Prowler's Claw
or
Eclipse
when needed.
Vulnerable
Has a deceptive playstyle that involves playing around vision and picking off enemies. If not done right, he's less effective.
Is significantly weaker when enemies aren't Isolated.
E
has a longer cooldown of 20 seconds at rank 1. Once used, he can be punished.
Win Rate
51.9%
(-0.2%)
vs last patch
Pick Rate
11.3%
(-0.3%)
vs last patch
Ban Rate
11.4%
(+0.1%)
vs last patch
DMG/min
686
(+686)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Emberknife
Refillable Potion
Stealth Ward

Core Build Path: 54.35% Win Rate (953 Games)

Serrated Dirk
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Boots
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Caulfield's Warhammer
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Duskblade of Draktharr
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Ionian Boots of Lucidity
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Serrated Dirk
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Caulfield's Warhammer
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Youmuu's Ghostblade

Core Final Build: 56.44% Win Rate (264 Games)

Duskblade of Draktharr
Ionian Boots of Lucidity
Youmuu's Ghostblade
Edge of Night
Serylda's Grudge
Guardian Angel

Runes: 56.95% Win Rate (525 Games)

Domination
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Sudden Impact
Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Ravenous Hunter
Unique takedowns grant permanent Omnivamp.
Inspiration
Magical Footwear
You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Evolution Order

Q

E

W

Damage Breakdown

89% AD

Most Frequent Recommended Build

Summoner Spells

Starting Items

Emberknife
Refillable Potion
Stealth Ward

Core Build Path: 51.92% Win Rate (2132 Games)

Serrated Dirk
chevron-right
Boots
chevron-right
Caulfield's Warhammer
chevron-right
Duskblade of Draktharr
chevron-right
Ionian Boots of Lucidity
chevron-right
Serrated Dirk
chevron-right
Caulfield's Warhammer
chevron-right
Youmuu's Ghostblade

Core Final Build: 56.44% Win Rate (264 Games)

Duskblade of Draktharr
Ionian Boots of Lucidity
Youmuu's Ghostblade
Edge of Night
Serylda's Grudge
Guardian Angel

Runes: 49.59% Win Rate (2952 Games)

Domination
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Sudden Impact
Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Ravenous Hunter
Unique takedowns grant permanent Omnivamp.
Sorcery
Absolute Focus
While above 70% health, gain extra adaptive damage.
Waterwalking
Gain MS and AP or AD, adaptive in the river.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Evolution Order

Q

E

W

Damage Breakdown

89% AD

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