Kha'Zix
tier-3
P
Q

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W

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E

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R

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Recommended Build

Summoner Spells

Starting Items

Mosstomper Seedling
Health Potion

Core Build Path: 54.98% Win Rate (4180 Games)

Umbral Glaive
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Ravenous Hydra
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Eclipse
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Plated Steelcaps
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Youmuu's Ghostblade
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Edge of Night

Core Final Build: 54.98% Win Rate (4180 Games)

Umbral Glaive
Ravenous Hydra
Eclipse
Plated Steelcaps
Youmuu's Ghostblade
Edge of Night

Runes

Inspiration
First Strike
When you initiate champion combat, deal 9% extra damage for 3 seconds and gain gold based on damage dealt.
Magical Footwear
You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.
Future's Market
You can enter debt to buy items.
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Domination
Sudden Impact
Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.
Treasure Hunter
Unique takedowns grant additional gold the first time they are collected.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Magic Resist
+8 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

Kha'Zix's Statistics

Kills8.5

Deaths5.7

Assists6.7

Damage20,419.9

Damage Mitigated20,639.3

Gold Earned12,758.9

Gold Earned12,758.9

Playing against Kha'Zix

Key Insights
Kha'Zix can evolve an ability each time he ranks up
R
.
Q
and his autos gain 50 range,
W
fires three spikes and slows enemies,
E
gains range and resets on Takedowns, and
R
gains a third cast and increases the duration to 2 seconds.
If an Isolated target is hit by evolved
Q
, it refunds 45% of its cooldown.
If an Isolated target is hit by evolved
W
, the slow is increased to 90%.
W
also heals Kha'Zix if he's within the explosion's radius.
Power Spike
Excels at finding picks and isolated 1v1's.
Spikes at his evolutions at levels 6, 11, and 16.
When behind, evolving
W
for wider hits can poke better and help stop sieges.
Synergizes well with
Duskblade of Draktharr
,
Youmuu's Ghostblade
,
Axiom Arc
,
Edge of Night
,
Serylda's Grudge
, and
Ravenous Hydra
. Can opt for
Prowler's Claw
or
Eclipse
when needed.
Vulnerable
Has a deceptive playstyle that involves playing around vision and picking off enemies. If not done right, he's less effective.
Is significantly weaker when enemies aren't Isolated.
E
has a longer cooldown of 20 seconds at rank 1. Once used, he can be punished.
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