Kog'Maw
P
Q

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W

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E

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R

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Toughest Matchups:
Yone
25.0%
Zed
37.5%
Viktor
44.4%
Katarina
50.0%
Anivia
72.7%
role-midMid
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Ranked Solo
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11.2
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Kog'Maw's Statistics

Playing against Kog'Maw

Key Insights
Kog'Maw can still deal damage after dying with
P
.
Q
reduces the struck enemy's Armor and MR for 4 seconds.
While
W
is active, Kog'Maw gains bonus attack range and deals % max HP damage on-hit.
R
deals up to 50% increased damage to enemies based on their missing HP. If they're below 40% HP, the damage is doubled.
Power Spike
Has incredible scaling.
At any point in the game, Kog'Maw spikes when
W
is active.
For AD, he synergizes well with
Kraken Slayer
,
Guinsoo's Rageblade
,
Blade of The Ruined King
, and
Runaan's Hurricane
. Can opt for
Galeforce
or
Immortal Shieldbow
when needed.
For AP, he synergizes well with
Liandry's Anguish
,
Archangel's Staff
,
Horizon Focus
, and
Rabadon's Deathcap
. Can opt for
Luden's Tempest
for more burst.
Vulnerable
Completely immobile, leaving him vulnerable to ganks.
Very reliant on gold and levels.
When
W
is on cooldown, Kog'Maw is much weaker.
Win Rate
50.7%
(+5.3%)
vs last patch
Pick Rate
0.1%
(-0.1%)
vs last patch
Ban Rate
0.1%
(-0.2%)
vs last patch
DMG/min
888
(-51)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Health Potion
Tear of the Goddess
Stealth Ward

Core Build Path: 52.17% Win Rate (23 Games)

Lost Chapter
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Boots
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Blasting Wand
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Luden's Tempest
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Sorcerer's Shoes
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Giant's Belt
chevron-right
Blasting Wand
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Rylai's Crystal Scepter

Core Final Build: 100.00% Win Rate (2 Games)

Luden's Tempest
Sorcerer's Shoes
Rylai's Crystal Scepter
Zhonya's Hourglass
Horizon Focus
Void Staff

Runes: 40.91% Win Rate (22 Games)

Sorcery
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Gathering Storm
Gain increasing amounts of AD or AP, adaptive over the course of the game.
Precision
Presence of Mind
Increase your mana or energy regeneration when damaging an enemy champion. Takedowns restore mana or energy.
Coup de Grace
Deal more damage to low health enemy champions.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

E

Q

W

Damage Breakdown

42% AP

43% AD

15%

Most Frequent Recommended Build

Summoner Spells

Starting Items

Health Potion
Tear of the Goddess
Stealth Ward

Core Build Path: 52.17% Win Rate (23 Games)

Lost Chapter
chevron-right
Boots
chevron-right
Blasting Wand
chevron-right
Luden's Tempest
chevron-right
Sorcerer's Shoes
chevron-right
Giant's Belt
chevron-right
Blasting Wand
chevron-right
Rylai's Crystal Scepter

Core Final Build: 100.00% Win Rate (2 Games)

Luden's Tempest
Sorcerer's Shoes
Rylai's Crystal Scepter
Zhonya's Hourglass
Horizon Focus
Void Staff

Runes: 40.91% Win Rate (22 Games)

Sorcery
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Gathering Storm
Gain increasing amounts of AD or AP, adaptive over the course of the game.
Precision
Presence of Mind
Increase your mana or energy regeneration when damaging an enemy champion. Takedowns restore mana or energy.
Coup de Grace
Deal more damage to low health enemy champions.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

E

Q

W

Damage Breakdown

42% AP

43% AD

15%

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