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LeBlanc

  • LeBlanc's Probuilds: Probuilds.net
  • Middle

    68.18% Role Rate 6855 Analyzed This Patch
  • Support

    14.08% Role Rate 1416 Analyzed This Patch

Statistics

Type Average Role Placement Placement Change this patch
Win Rate 47.25% 40 / 45 4
Play Rate 3.32% 6 / 45 0
Ban Rate 1.08% 10 / 45 2
Playerbase Average Games Played 5.78 25 / 45 1
Gold Earned 10741 42 / 45 3
Kills 7.38 13 / 45 2
Deaths 4.92 4 / 45 0
Assists 6.40 29 / 45 1
Damage Dealt 19415 33 / 45 1
Damage Taken 19939 27 / 45 0
Minions Killed 141.66 43 / 45 2
Overall Placement 23 / 45 6

Overall Champion Matrix

Win Rate % By Patch

Play Rate % By Patch

Damage Composition

  • Physical
  • Magic
  • True

Trinket Stats

51.25% Win Rate 3044 Games
51.25% Win Rate 3044 Games

Win Rate % by Game Length

Win Rate % by Games Played (Current Season Ranked Experience)

Playerbase Experience Distribution

Current Season Ranked Games

Most Frequent Summoners

47.30% Win Rate | 6539 Games

Highest Win % Summoners

47.91% Win Rate | 215 Games

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
46.83% Win Rate | 4264 Games

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
55.05% Win Rate | 198 Games

Highest Win % Runes


Domination

Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Sudden Impact

Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.

Eyeball Collection

Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.

Ravenous Hunter

Unique takedowns grant permanent healing from ability damage.

Sorcery

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Transcendence

Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.

Adaptive Force

+6 AD or +10 AP

Adaptive Force

+6 AD or +10 AP

Magic Resist

+6 MR

51.23% Win Rate | 326 Games

Most Frequent Completed Build

> > > > >
38.33% Win Rate | 2468 Games

Highest Win % Completed Build

> > > > >
38.33% Win Rate | 2468 Games

Most Frequent Starters

48.51% Win Rate | 2958 Games

Highest Win % Starters

51.61% Win Rate | 155 Games

Most Frequent Runes


Domination

Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Taste of Blood

Heal when you damage an enemy champion.

Eyeball Collection

Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.

Ravenous Hunter

Unique takedowns grant permanent healing from ability damage.

Sorcery

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Transcendence

Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.

Adaptive Force

+6 AD or +10 AP

Adaptive Force

+6 AD or +10 AP

Magic Resist

+6 MR

47.08% Win Rate | 684 Games
Display matchups with at least games.

Middle Champions that Counter LeBlanc

Middle Champions that LeBlanc Counters

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