Lee Sin
tier-1
P
Q

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W

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E

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R

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Toughest Matchups:
Udyr
35.3%
Olaf
35.8%
Karthus
36.3%
Nocturne
36.9%
Graves
42.3%
Master Yi
42.8%
role-jungleJungle
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Ranked Solo
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rank-platinum+Platinum+
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11.9
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Lee Sin's Statistics

Playing against Lee Sin

Key Insights
Q
grants True Sight of the struck enemy.
Q
's second cast deals up to 100% increased damage based on the enemy's missing HP.
W
's cooldown is halved when used on himself or a teammate.
R
can be combo'd with Flash,
Stealth Ward
/
Control Ward
+
W
, or
Q
'ing another enemy behind his main target to kick them another direction (aka "Insec").
Power Spike
Excels at ganks and skirmishes.
Has a strong early game and has the option to play aggressively and invade the enemy jungler.
His ganking and teamfighting becomes much stronger after unlocking
R
.
R
doubles as a peeling tool.
Synergizes well with
Goredrinker
,
Black Cleaver
,
Edge of Night
,
Ravenous Hydra
, and
Sterak's Gage
. Can opt for
Prowler's Claw
,
Stridebreaker
,
Eclipse
,
Divine Sunderer
, or
Trinity Force
when needed.
Vulnerable
Quickly burns through energy if he doesn't auto between abilities.
Needs a lead to stay ahead, and falls off if he doesn't get one.
Needs
Control Ward
's in his inventory at all times to be more effective with
W
, meaning he cannot complete a 6th item without limiting himself.
Win Rate
48.8%
(+0.2%)
vs last patch
Pick Rate
18.1%
(+2.3%)
vs last patch
Ban Rate
12.2%
(+5.3%)
vs last patch
DMG/min
540
(-2)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Emberknife
Refillable Potion
Stealth Ward

Core Build Path: 51.44% Win Rate (2459 Games)

Serrated Dirk
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Vampiric Scepter
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Eclipse
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Ionian Boots of Lucidity
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Serrated Dirk
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Edge of Night

Core Final Build: 60.69% Win Rate (435 Games)

Eclipse
Ionian Boots of Lucidity
Edge of Night
Sterak's Gage
Death's Dance
Guardian Angel

Runes: 53.77% Win Rate (1181 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Tenacity
Takedowns on enemies grant permanent Tenacity.
Last Stand
Deal more damage to champions while you are low on health.
Inspiration
Magical Footwear
You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

16%

79% AD

Most Frequent Recommended Build

Summoner Spells

Starting Items

Emberknife
Refillable Potion
Stealth Ward

Core Build Path: 49.83% Win Rate (3404 Games)

Serrated Dirk
chevron-right
Vampiric Scepter
chevron-right
Eclipse
chevron-right
Plated Steelcaps
chevron-right
Serrated Dirk
chevron-right
Edge of Night

Core Final Build: 56.95% Win Rate (367 Games)

Eclipse
Plated Steelcaps
Edge of Night
Sterak's Gage
Death's Dance
Guardian Angel

Runes: 48.19% Win Rate (7255 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Coup de Grace
Deal more damage to low health enemy champions.
Inspiration
Magical Footwear
You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
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8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

16%

79% AD

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