Lee Sin
tier-4
P
Q

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W

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E

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R

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Toughest Matchups:
Volibear
35.4%
Renekton
35.7%
Kayle
36.7%
Warwick
36.8%
Kled
37.8%
Tryndamere
39.7%
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Ranked Solo
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11.9
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Lee Sin's Statistics

Playing against Lee Sin

Key Insights
Q
grants True Sight of the struck enemy.
Q
's second cast deals up to 100% increased damage based on the enemy's missing HP.
W
's cooldown is halved when used on himself or a teammate.
R
can be combo'd with Flash,
Stealth Ward
/
Control Ward
+
W
, or
Q
'ing another enemy behind his main target to kick them another direction (aka "Insec").
Power Spike
Excels at ganks and skirmishes.
Has a strong early game and has the option to play aggressively and invade the enemy jungler.
His ganking and teamfighting becomes much stronger after unlocking
R
.
R
doubles as a peeling tool.
Synergizes well with
Goredrinker
,
Black Cleaver
,
Edge of Night
,
Ravenous Hydra
, and
Sterak's Gage
. Can opt for
Prowler's Claw
,
Stridebreaker
,
Eclipse
,
Divine Sunderer
, or
Trinity Force
when needed.
Vulnerable
Quickly burns through energy if he doesn't auto between abilities.
Needs a lead to stay ahead, and falls off if he doesn't get one.
Needs
Control Ward
's in his inventory at all times to be more effective with
W
, meaning he cannot complete a 6th item without limiting himself.
Win Rate
48.2%
(-1.9%)
vs last patch
Pick Rate
4.7%
(+2.1%)
vs last patch
Ban Rate
12.2%
(+5.3%)
vs last patch
DMG/min
662
(-21)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Doran's Blade
Health Potion
Stealth Ward

Core Build Path: 54.05% Win Rate (420 Games)

Ironspike Whip
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Phage
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Kindlegem
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Goredrinker
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Ionian Boots of Lucidity
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Phage
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Pickaxe
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Sterak's Gage

Core Final Build: 58.82% Win Rate (51 Games)

Goredrinker
Ionian Boots of Lucidity
Sterak's Gage
Black Cleaver
Spirit Visage
Guardian Angel

Runes: 51.83% Win Rate (218 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

E

Q

W

Damage Breakdown

16%

79% AD

Most Frequent Recommended Build

Summoner Spells

Starting Items

Doran's Blade
Health Potion
Stealth Ward

Core Build Path: 49.79% Win Rate (1458 Games)

Ironspike Whip
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Phage
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Boots
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Kindlegem
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Goredrinker
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Plated Steelcaps
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Phage
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Pickaxe
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Sterak's Gage

Core Final Build: 63.54% Win Rate (181 Games)

Goredrinker
Plated Steelcaps
Sterak's Gage
Black Cleaver
Spirit Visage
Guardian Angel

Runes: 49.45% Win Rate (1741 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

E

Q

W

Damage Breakdown

16%

79% AD

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