Lillia
P
Q

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W

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E

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R

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Toughest Matchups:
Aatrox
28.6%
Gnar
33.3%
Renekton
50.0%
Shen
57.1%
Volibear
62.5%
Camille
72.7%
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Ranked Solo
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11.4
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Lillia's Statistics

Playing against Lillia

Key Insights
Q
's bonus movespeed stacks up to 5 times and keeps refreshing at max stacks.
Q
deals bonus true damage in the outer edge and
W
deals triple damage in the center.
E
grants sight of struck enemies.
R
affects all enemy champions affected by
P
, regardless of distance.
Power Spike
The more
Q
stacks she has, the harder she is to catch or deal with.
Can fake a gank in one lane by throwing
E
there while she ganks another.
Can set up teamfights with a multi-target
Q
or
E
into
R
to win them.
Synergizes well with
Liandry's Anguish
,
Demonic Embrace
,
Zhonya's Hourglass
, and
Cosmic Drive
. Can opt for
Moonstone Renewer
,
Riftmaker
,
Night Harvester
, or
Hextech Rocketbelt
when needed.
Vulnerable
Very squishy and struggles against most crowd control.
Significantly harder to play from behind.
Needs to constantly put herself at risk to keep refreshing
Q
's bonus movespeed.
W
's center damage is difficult to land when enemies aren't CC'd.
Win Rate
50.3%
(+6.2%)
vs last patch
Pick Rate
0.1%
(-0.1%)
vs last patch
Ban Rate
2.7%
(-0.3%)
vs last patch
DMG/min
660
(-28)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Corrupting Potion
Stealth Ward

Core Build Path: 55.00% Win Rate (20 Games)

Sorcerer's Shoes
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Oblivion Orb
chevron-right
Lost Chapter
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Fiendish Codex
chevron-right
Liandry's Anguish
chevron-right
Blasting Wand
chevron-right
Morellonomicon

Core Final Build: 60.00% Win Rate (5 Games)

Liandry's Anguish
Sorcerer's Shoes
Demonic Embrace
Zhonya's Hourglass
Dead Man's Plate
Rylai's Crystal Scepter

Runes: 40.00% Win Rate (10 Games)

Sorcery
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your first damaging ability hit every 10s burns champions.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Overgrowth
Gain permanent max health when minions or monsters die near you.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

71% AP

25% True

Most Frequent Recommended Build

Summoner Spells

Starting Items

Corrupting Potion
Stealth Ward

Core Build Path: 55.00% Win Rate (20 Games)

Sorcerer's Shoes
chevron-right
Oblivion Orb
chevron-right
Lost Chapter
chevron-right
Fiendish Codex
chevron-right
Liandry's Anguish
chevron-right
Blasting Wand
chevron-right
Morellonomicon

Core Final Build: 60.00% Win Rate (5 Games)

Liandry's Anguish
Sorcerer's Shoes
Demonic Embrace
Zhonya's Hourglass
Dead Man's Plate
Rylai's Crystal Scepter

Runes: 40.00% Win Rate (10 Games)

Sorcery
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your first damaging ability hit every 10s burns champions.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Overgrowth
Gain permanent max health when minions or monsters die near you.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

71% AP

25% True

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