Lulu
tier-1
P
Q

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W

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E

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R

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Toughest Matchups:
Xerath
29.5%
Zyra
31.1%
Brand
33.8%
Senna
35.5%
Pyke
37.8%
Zilean
39.0%
role-supportSupport
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Ranked Solo
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rank-platinum+Platinum+
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11.20
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Lulu's Statistics

Playing against Lulu

Key Insights
P
's bolts fire from whoever she casts
E
on for the duration.
Hitting an enemy with both
Q
bolts deals 25% increased damage.
Enemies hit by
W
also have their base movespeed reduced by 60.
E
grants True Sight of the hit enemy.
Enemies near a teammate affected by
R
are slowed.
Power Spike
Excels at disrupting enemy divers with
W
/
R
.
Can
Q
enemies from an increased distance by moving Pix to another unit with
E
.
Synergizes well with
Imperial Mandate
,
Staff of Flowing Water
,
Ardent Censer
, and
Vigilant Wardstone
. Can opt for
Moonstone Renewer
for more healing.
Vulnerable
Immobile, leaving her vulnerable to ganks.
W
is an enchanting and peeling tool. When used for one, she can't do the other.
Forcing Lulu to use
R
early lowers her peeling potential.
Win Rate
50.5%
(+0.4%)
vs last patch
Pick Rate
14.9%
(+0.9%)
vs last patch
Ban Rate
23.5%
(-0.4%)
vs last patch
DMG/min
180
(-4)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Health Potion
Stealth Ward
Spellthief's Edge

Core Build Path: 51.99% Win Rate (7355 Games)

Boots
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Ionian Boots of Lucidity
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Bandleglass Mirror
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Kindlegem
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Shurelya's Battlesong
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Oblivion Orb
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Bandleglass Mirror
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Chemtech Putrifier

Core Final Build: 64.23% Win Rate (355 Games)

Ionian Boots of Lucidity
Shurelya's Battlesong
Chemtech Putrifier
Ardent Censer
Redemption
Staff of Flowing Water

Runes: 53.72% Win Rate (834 Games)

Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your first damaging ability hit every 10s burns champions.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

E

W

Q

Damage Breakdown

74% AP

18%

Most Frequent Recommended Build

Summoner Spells

Starting Items

Health Potion
Stealth Ward
Spellthief's Edge

Core Build Path: 51.99% Win Rate (7355 Games)

Boots
chevron-right
Ionian Boots of Lucidity
chevron-right
Bandleglass Mirror
chevron-right
Kindlegem
chevron-right
Shurelya's Battlesong
chevron-right
Oblivion Orb
chevron-right
Bandleglass Mirror
chevron-right
Chemtech Putrifier

Core Final Build: 64.23% Win Rate (355 Games)

Ionian Boots of Lucidity
Shurelya's Battlesong
Chemtech Putrifier
Ardent Censer
Redemption
Staff of Flowing Water

Runes: 49.94% Win Rate (5503 Games)

Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your first damaging ability hit every 10s burns champions.
Inspiration
Biscuit Delivery
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

E

W

Q

Damage Breakdown

74% AP

18%

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