Lux
tier-1
P
Q

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W

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E

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R

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Toughest Matchups:
Zed
39.4%
Yasuo
42.2%
Anivia
44.6%
Akali
46.3%
Vladimir
46.4%
Malzahar
46.7%
role-midMid
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Ranked Solo
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rank-platinum+Platinum+
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11.23
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Lux's Statistics

Playing against Lux

Key Insights
If an enemy is affected by
P
,
R
will proc and reapply it.
P
can be proc'd each time she lands an ability, adding to her total damage output.
Q
can hit up to two enemies.
E
slows enemies for 1 second after leaving the AoE and/or being damaged.
E
reveals a large AoE around it.
Power Spike
Has high poke and pick threat.
Landing a
Q
usually guarantees a kill from mid-game and onward.
E
doubles as a zoning tool to slow enemies instead of immediately detonating it.
Synergizes well with
Luden's Tempest
,
Horizon Focus
,
Zhonya's Hourglass
,
Rabadon's Deathcap
, and
Cosmic Drive
. Can opt for
Liandry's Anguish
or
Everfrost
when needed.
Vulnerable
Completely immobile, leaving her vulnerable to ganks.
Struggles in extended trades and against enemies who can quickly collapse on her.
If
Q
misses, she can't stop enemies from collapsing on her.
Win Rate
53.6%
(+1.9%)
vs last patch
Pick Rate
9.7%
(-0.1%)
vs last patch
Ban Rate
6.2%
(+1.9%)
vs last patch
DMG/min
770
(+28)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Doran's Ring
Health Potion
Stealth Ward

Core Build Path: 54.64% Win Rate (2899 Games)

Lost Chapter
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Boots
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Blasting Wand
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Luden's Tempest
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Sorcerer's Shoes
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Hextech Alternator
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Fiendish Codex
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Horizon Focus

Core Final Build: 54.13% Win Rate (375 Games)

Luden's Tempest
Sorcerer's Shoes
Horizon Focus
Zhonya's Hourglass
Rabadon's Deathcap
Void Staff

Runes: 71.03% Win Rate (107 Games)

Inspiration
First Strike
When you initiate champion combat, deal 10% extra damage for 3 seconds and gain gold based on damage dealt.
Magical Footwear
You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.
Biscuit Delivery
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scaling Cooldown Reduction
+1-10% CDR, lvls 1-18
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

E

Q

W

Damage Breakdown

90% AP

Most Frequent Recommended Build

Summoner Spells

Starting Items

Doran's Ring
Health Potion
Stealth Ward

Core Build Path: 54.64% Win Rate (2899 Games)

Lost Chapter
chevron-right
Boots
chevron-right
Blasting Wand
chevron-right
Luden's Tempest
chevron-right
Sorcerer's Shoes
chevron-right
Hextech Alternator
chevron-right
Fiendish Codex
chevron-right
Horizon Focus

Core Final Build: 54.13% Win Rate (375 Games)

Luden's Tempest
Sorcerer's Shoes
Horizon Focus
Zhonya's Hourglass
Rabadon's Deathcap
Void Staff

Runes: 52.80% Win Rate (1159 Games)

Sorcery
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Gathering Storm
Gain increasing amounts of AD or AP, adaptive over the course of the game.
Domination
Cheap Shot
Deal bonus true damage to enemy champions with impaired movement or actions.
Ultimate Hunter
Unique takedowns grant permanent cooldown reduction on your Ultimate.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

E

Q

W

Damage Breakdown

90% AP

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