x

Lux

  • Lux's Probuilds: Probuilds.net
  • Support

    51.76% Role Rate 17297 Analyzed This Patch
  • Middle

    35.69% Role Rate 11928 Analyzed This Patch

Statistics

Type Average Role Placement Placement Change this patch
Win Rate 52.15% 8 / 44 1
Play Rate 4.81% 4 / 44 0
Ban Rate 0.38% 17 / 44 3
Playerbase Average Games Played 5.63 31 / 44 1
Gold Earned 10893 35 / 44 2
Kills 6.18 28 / 44 0
Deaths 5.02 4 / 44 1
Assists 9.04 4 / 44 1
Damage Dealt 20409 18 / 44 2
Damage Taken 13845 44 / 44 2
Minions Killed 156.38 31 / 44 3
Overall Placement 3 / 44 4

Overall Champion Matrix

Win Rate % By Patch

Play Rate % By Patch

Damage Composition

  • Physical
  • Magic
  • True

Trinket Stats

51.75% Win Rate 7258 Games
54.90% Win Rate 490 Games

Win Rate % by Game Length

Win Rate % by Games Played (Current Season Ranked Experience)

Playerbase Experience Distribution

Current Season Ranked Games

Most Frequent Summoners

52.83% Win Rate | 7897 Games

Highest Win % Summoners

53.41% Win Rate | 762 Games

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
51.59% Win Rate | 5666 Games

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
54.47% Win Rate | 1522 Games

Highest Win % Runes


Sorcery

Arcane Comet

Damaging a champion with an ability hurls a damaging comet at their location.

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Transcendence

Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.

Scorch

Your first damaging ability hit every 10s burns champions.

Precision

Presence of Mind

Takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown.

Coup de Grace

Deal more damage to low health enemy champions.

Adaptive Force

+6 AD or +10 AP

Adaptive Force

+6 AD or +10 AP

Scaling Health

+15-90 HP, lvls 1-18

60.32% Win Rate | 63 Games

Most Frequent Completed Build

> > > > >
43.18% Win Rate | 3291 Games

Highest Win % Completed Build

> > > > >
54.61% Win Rate | 152 Games

Most Frequent Starters

52.18% Win Rate | 8212 Games

Highest Win % Starters

58.47% Win Rate | 118 Games

Most Frequent Runes


Sorcery

Arcane Comet

Damaging a champion with an ability hurls a damaging comet at their location.

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Transcendence

Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.

Gathering Storm

Gain increasing amounts of AD or AP, adaptive over the course of the game.

Domination

Eyeball Collection

Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.

Relentless Hunter

Unique takedowns grant permanent out of combat MS.

Adaptive Force

+6 AD or +10 AP

Adaptive Force

+6 AD or +10 AP

Scaling Health

+15-90 HP, lvls 1-18

52.68% Win Rate | 298 Games
Display matchups with at least games.

Middle Champions that Counter Lux

Middle Champions that Lux Counters

Recent Lux Threads on Reddit

{{thread.data.title}}

View Summary {{thread.data.num_comments}} comments. Created on {{thread.data.created * 1000 | date:'d MMMM yyyy'}}