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Lux

  • Lux's Probuilds: Probuilds.net
  • Support

    59.25% Role Rate 11982 Analyzed This Patch
  • Middle

    28.51% Role Rate 5765 Analyzed This Patch

Statistics

Type Average Role Placement Placement Change this patch
Win Rate 49.42% 35 / 51 1
Play Rate 5.19% 9 / 51 0
Ban Rate 0.32% 19 / 51 5
Playerbase Average Games Played 7.54 23 / 51 1
Gold Earned 8714 7 / 51 1
Kills 3.67 17 / 51 4
Deaths 5.77 34 / 51 3
Assists 10.82 19 / 51 0
Damage Dealt 13559 9 / 51 0
Damage Taken 11781 44 / 51 1
Minions Killed 35.07 37 / 51 0
Overall Placement 17 / 51 1

Overall Champion Matrix

Win Rate % By Patch

Play Rate % By Patch

Damage Composition

  • Physical
  • Magic
  • True

Trinket Stats

51.58% Win Rate 9312 Games
51.58% Win Rate 9312 Games

Win Rate % by Game Length

Win Rate % by Games Played (Current Season Ranked Experience)

Playerbase Experience Distribution

Current Season Ranked Games

Most Frequent Summoners

48.74% Win Rate | 8602 Games

Highest Win % Summoners

52.35% Win Rate | 1213 Games

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
47.65% Win Rate | 2130 Games

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
54.93% Win Rate | 284 Games

Highest Win % Runes


Sorcery

Arcane Comet

Damaging a champion with an ability hurls a damaging comet at their location.

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Transcendence

Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.

Scorch

Your first damaging ability hit every 10s burns champions.

Inspiration

Biscuit Delivery

Gain a free Biscuit every 3 min, until 12 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.

Cosmic Insight

+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR

Adaptive Force

+6 AD or +10 AP

Adaptive Force

+6 AD or +10 AP

Armor

+5 Armor

52.91% Win Rate | 206 Games

Most Frequent Completed Build

> > > > >
46.72% Win Rate | 2333 Games

Highest Win % Completed Build

> > > > >
48.18% Win Rate | 1955 Games

Most Frequent Starters

50.31% Win Rate | 7336 Games

Highest Win % Starters

51.36% Win Rate | 331 Games

Most Frequent Runes


Resolve

Aftershock

After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.

Shield Bash

Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s

Revitalize

Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on low health targets.

Domination

Taste of Blood

Heal when you damage an enemy champion.

Relentless Hunter

Unique takedowns grant permanent out of combat MS.

Adaptive Force

+6 AD or +10 AP

Adaptive Force

+6 AD or +10 AP

Armor

+5 Armor

50.23% Win Rate | 886 Games
Display matchups with at least games.

Support Champions that Counter Lux

Support Champions that Lux Counters

ADC Champions that Counter Lux

ADC Champions that Lux Counters

ADC Champions that Synergize poorly with Lux

ADC Champions that Synergize well with Lux

Recent Lux Threads on Reddit

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