Malphite
P
Q

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W

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E

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R

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vs
P
Q

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W

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E

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R

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Akali
tier-3
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role-midMid
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AkaliAkali
Ranked Solo
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rank-platinum+Platinum+
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11.23
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VS
2.41
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KDA
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1.91
60.0%
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Win Rate
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42.3%
0.74
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Pick Rate
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6.68
23,525
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Damage Dealt
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21,192
4.60
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Ban Rate
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8.51

Malphite's Statistics

Playing against Malphite

Key Insights
W
bonus armor is tripled when
is active.
W
resets Malphite's auto attack.
Enemies hit by
E
also have their attack speed reduced.
R
's speed is increased by Malphite's bonus movespeed.
Power Spike
Naturally counters AD champions and scales directly with how much Armor he has.
Q
counters champions with movespeed boosts, taking a chunk of the movespeed for himself.
His gank assist and teamfighting become much stronger after unlocking
R
.
A well-positioned
R
can singlehandedly win a teamfight.
Synergizes well with
Frostfire Gauntlet
,
Randuin's Omen
,
Winter's Approach
,
Gargoyle Stoneplate
, and
Frozen Heart
. Can opt for
Sunfire Aegis
or
Turbo Chemtank
when needed.
Vulnerable
Struggles against magic damage-heavy compositions.
Immobile (outside of using
R
to escape), leaving him vulnerable to ganks.
Forcing Malphite to use
R
defensively lowers his teamfighting potential since he won't have any playmaking capabilities.
Win Rate
53.8%
(+2.2%)
vs last patch
Pick Rate
0.7%
(0.0%)
vs last patch
Ban Rate
4.6%
(0.0%)
vs last patch
DMG/min
676
(+33)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Doran's Ring
Health Potion
Stealth Ward

Core Build Path: 65.00% Win Rate (3 Games)

Bami's Cinder
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Boots
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Aegis of the Legion
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Sunfire Aegis
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Kindlegem
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Plated Steelcaps
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Winter's Approach

Core Final Build: 100.00% Win Rate (1 Game)

Sunfire Aegis
Plated Steelcaps
Winter's Approach
Randuin's Omen
Rabadon's Deathcap
Thornmail

Runes: 25.00% Win Rate (4 Games)

Sorcery
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your first damaging ability hit every 10s burns champions.
Inspiration
Biscuit Delivery
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.
Time Warp Tonic
Potions and biscuits grant some restoration immediately. Gain MS while under their effects.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

78% AP

17%

Most Frequent Recommended Build

Summoner Spells

Starting Items

Doran's Ring
Health Potion
Stealth Ward

Core Build Path: 65.00% Win Rate (3 Games)

Bami's Cinder
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Boots
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Aegis of the Legion
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Sunfire Aegis
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Kindlegem
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Plated Steelcaps
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Winter's Approach

Core Final Build: 100.00% Win Rate (1 Game)

Sunfire Aegis
Plated Steelcaps
Winter's Approach
Randuin's Omen
Rabadon's Deathcap
Thornmail

Runes: 25.00% Win Rate (4 Games)

Sorcery
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your first damaging ability hit every 10s burns champions.
Inspiration
Biscuit Delivery
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.
Time Warp Tonic
Potions and biscuits grant some restoration immediately. Gain MS while under their effects.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

78% AP

17%

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