Malphite
P
Q

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W

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E

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R

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Toughest Matchups:
Galio
30.2%
Diana
34.8%
Sylas
41.1%
Malzahar
42.6%
LeBlanc
43.4%
Kassadin
45.3%
role-midMid
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Ranked Solo
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11.4
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Malphite's Statistics

Playing against Malphite

Key Insights
W
bonus armor is tripled when
P
is active.
W
resets Malphite's auto attack.
Enemies hit by
E
also have their attack speed reduced.
R
's speed is increased by Malphite's bonus movespeed.
Power Spike
Naturally counters AD champions and scales directly with how much Armor he has.
Q
counters champions with movespeed boosts, taking a chunk of the movespeed for himself.
His gank assist and teamfighting become much stronger after unlocking
R
.
A well-positioned
R
can singlehandedly win a teamfight.
Synergizes well with
Sunfire Aegis
,
Randuin's Omen
,
Force of Nature
,
Gargoyle Stoneplate
, and
Frozen Heart
. Can opt for
Frostfire Gauntlet
for better lockdown.
Vulnerable
Struggles against magic damage-heavy compositions.
Immobile (outside of using
R
to escape), leaving him vulnerable to ganks.
Forcing Malphite to use
R
defensively lowers his teamfighting potential since he won't have any playmaking capabilities.
Win Rate
50.3%
(-1.2%)
vs last patch
Pick Rate
0.9%
(-0.1%)
vs last patch
Ban Rate
13.3%
(-0.8%)
vs last patch
DMG/min
622
(+5)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Doran's Ring
Health Potion
Stealth Ward

Core Build Path: 56.05% Win Rate (669 Games)

Corrupting Potion
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Boots
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Plated Steelcaps
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Bami's Cinder
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Aegis of the Legion
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Sunfire Aegis
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Bramble Vest
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Giant's Belt
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Thornmail

Core Final Build: 69.44% Win Rate (72 Games)

Plated Steelcaps
Sunfire Aegis
Thornmail
Randuin's Omen
Void Staff
Banshee's Veil

Runes: 55.83% Win Rate (120 Games)

Sorcery
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your first damaging ability hit every 10s burns champions.
Domination
Cheap Shot
Deal bonus true damage to enemy champions with impaired movement or actions.
Ultimate Hunter
Unique takedowns grant permanent cooldown reduction on your Ultimate.
Attack Speed
+9% Attack Speed
Armor
+5 Armor
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

80% AP

16%

Most Frequent Recommended Build

Summoner Spells

Starting Items

Corrupting Potion
Stealth Ward

Core Build Path: 56.05% Win Rate (669 Games)

Corrupting Potion
chevron-right
Boots
chevron-right
Plated Steelcaps
chevron-right
Bami's Cinder
chevron-right
Aegis of the Legion
chevron-right
Sunfire Aegis
chevron-right
Bramble Vest
chevron-right
Giant's Belt
chevron-right
Thornmail

Core Final Build: 69.44% Win Rate (72 Games)

Plated Steelcaps
Sunfire Aegis
Thornmail
Randuin's Omen
Void Staff
Banshee's Veil

Runes: 50.82% Win Rate (1460 Games)

Sorcery
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your first damaging ability hit every 10s burns champions.
Inspiration
Biscuit Delivery
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.
Time Warp Tonic
Potions and biscuits grant some restoration immediately. Gain MS while under their effects.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

80% AP

16%

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